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Author Topic: [SOLVED] Problem with Textures and Custom mount  (Read 2993 times)

Chikittin

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[SOLVED] Problem with Textures and Custom mount
« on: October 29, 2014, 05:54:43 pm »
Hello I want to crate two spectral tiger but one of then red.
I created the new texture
[attachment=0:9lg5lexd]Captura8.PNG[/attachment:9lg5lexd]
Next, I have crated a new Display and change de dbc: CreatureModel and CreatureDisplayInfo
[attachment=1:9lg5lexd]Captura.PNG[/attachment:9lg5lexd]
[attachment=2:9lg5lexd]Captura1.PNG[/attachment:9lg5lexd]
[attachment=3:9lg5lexd]Captura3.PNG[/attachment:9lg5lexd]
[attachment=4:9lg5lexd]Captura4.PNG[/attachment:9lg5lexd]
[attachment=5:9lg5lexd]Captura5.PNG[/attachment:9lg5lexd]

Finally I put the custom Patch in my server
[attachment=6:9lg5lexd]Captura6.PNG[/attachment:9lg5lexd]
[attachment=7:9lg5lexd]Captura7.PNG[/attachment:9lg5lexd]
When i write .morph 100000 (Id of CreatureDisplay) dont appear anything...
What is my problem? Any suggestion? plss

Thanks and sorry for my english
« Last Edit: October 30, 2014, 12:29:21 am by Admin »

Alastor

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Re: Problem with Textures and Custom mount
« Reply #1 on: October 29, 2014, 08:12:44 pm »
because talis editor sux for this case of DBC editing
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Chikittin

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Re: Problem with Textures and Custom mount
« Reply #2 on: October 29, 2014, 08:15:56 pm »
Does not work? Which should I use?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: Problem with Textures and Custom mount
« Reply #3 on: October 29, 2014, 08:29:14 pm »
Quote from: "Chikittin"
Does not work? Which should I use?

I suggest MyDbcEditor.

If you need a reference on how to do it here's a little tutorial.

http://modcraft.io/viewtopic.php?f=20&t=8419
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Amaroth

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Re: Problem with Textures and Custom mount
« Reply #4 on: October 29, 2014, 08:37:23 pm »
1. use MyDBCEditor for 95% of DBC edits (and I'm not sure if you will ever do any of those remaining 5%)
2. don't do anything in CreatureModelData.dbc, just copy model's ID from spectral tiger's displayID
3. setting like sound could be left just 0. You need to fill into CreatureDisplayInfo.dbc only model ID, scale, opacity, names of textures. Thats all.

This is how it may look like (from our custom war horse paladin mount):





Wanna create also mount spell?

1. Find original spell for your mount in Spell.dbc, make its copy.
2. Mounts use creature ID from creature_template, not creature displayID, so you also need to create new NPC in creature_template which has your new custom displayID.
3. If you didn't do it already, add new row with ID of your new custom displayID into world.creature_model_info, or your displayID won't work (all base values in that DB table are just fine for you)
4. Write your new NPC's ID which is using your new displayID into your new spell in spell.dbc instead of original mount's one. You might want to remake also name and description/sound/icon of the spell.
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Chikittin

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Re: Problem with Textures and Custom mount
« Reply #5 on: October 29, 2014, 11:37:04 pm »
Something I do wrong :S

[attachment=2:t6opg4jb]3.PNG[/attachment:t6opg4jb]
[attachment=3:t6opg4jb]2.PNG[/attachment:t6opg4jb]

The .BLP are inside but when i write .morph 100000 not happens anything but tell me "you have changed the morph" or similar when i cast a spell for example, not read the textures i think...

[attachment=1:t6opg4jb]4.PNG[/attachment:t6opg4jb]
[attachment=0:t6opg4jb]5.PNG[/attachment:t6opg4jb]

I put the dbc in Custom patch and in the core.
Whats is my problem?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Chikittin

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Re: Problem with Textures and Custom mount
« Reply #6 on: October 30, 2014, 12:26:29 am »
ohhhh i do it!!! Thank you very much to all :)

My problem was the ID it was very long, with ID 50000 it works
Do not delete the above if someone happens the same.
No im going to try to do the new mount :)

Is the same with the Item?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #7 on: October 30, 2014, 01:21:38 am »
Once again, I told you that creating new ID in creaturemodeldata.dbc is completely not needed here, there is absolutely no reason to create duplicite row there while you don't need to change anything in it (do you?).

About items, its not the same, but quite similiar. Just a little bit more complicated. Every item has to be in world.item_template, also should be in item.dbc (otherwise it won't work properly, especially weapons will get quite buggy if they are not correctly added into item.dbc). Again, every item uses some displayID, they are stored in itemdisplayinfo.dbc. Its not that hard to undarstand DBC, but much more difficult to work with and completely understand than creaturemodeinfo.dbc (at least on basic level of modding).
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Chikittin

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #8 on: October 30, 2014, 01:28:45 am »
I copy the Line of SpectralTiger but Already work it, my proble was de long ID 100000 dont work
okey i will try to do item, Did not need to touch 010editor for the gloves, fire, smoke, etc?
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Amaroth

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #9 on: October 30, 2014, 01:34:05 am »
Nope, pure DBC work. And particles are always emitted by models, which means by m2s used by items (or by spells applyed via items - DB thing), not by items themselves.
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Chikittin

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #10 on: October 30, 2014, 01:42:41 am »
Okey Perfect, what dbc should I change for particules?
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Amaroth

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #11 on: October 30, 2014, 01:51:46 am »
Once again, they are not handled by DBCs, but by models. If you want to delete particles from some model, simply make texture used by that particle completely blank (or black, in some unusual cases - some runes and smokes). You might want to edit particle texture name in model's M2 file while using hex editor and create new custom texture for making blank, to be sure you will affect only that model and no others (for instance quite a lot of campfires and items use the same flames and smoke textures for their particle effects). Thats one of the ways how to tunr particle effects of. If you want to add them... well, you would be famous if you managed to do that :P.
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Chikittin

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #12 on: October 30, 2014, 08:20:40 pm »
Yes, i want to change gloves, smokes.. of the weapon, for example many weapons have a light or smoke. I want to change this light or smoke, paint the texture of the same colour that i painted the weapon and add to it but without changing all the same lights, create a new m2 and edit paths of new textures with 010Editor I think is done well or am I wrong?

Sorry my english one more time :P
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Amaroth

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #13 on: October 30, 2014, 10:11:49 pm »
item_template
item.dbc
itemdisplayinfo.dbc

Google these 3.
Browse those 3 in your MyDBCEditor and in your DB. You will find out how-to by yourself quickly, it works for most of DBCs and DB tables. Just try, reverse engineer, copy blizzlike content and read those damned articles on WoWDev and in Trinity wiki. Nothing more is needed to be done to understand how to create new item.
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Chikittin

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Re: [SOLVED] Problem with Textures and Custom mount
« Reply #14 on: October 30, 2014, 11:31:09 pm »
Okey I will read it and i will try it, thank you very much, really :)
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