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Author Topic: [Release] WoD Character Models (CL, BC, LK)  (Read 99432 times)

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #30 on: January 17, 2019, 10:42:53 am »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch, rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last

I can't open the link :/

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #31 on: January 17, 2019, 10:43:59 am »
Hello guys!

I love the mod, but I have one problem. I would like to use the WoWFOVFix.exe to automatically set the correct FOV in TBC, but that cannot run the WoWME.exe (I renamed it to WoW.exe, but it complains that it's not the correct one). Is there any solution for this mod to work with the FOV fix exe, or to work with the original exe?

Thanks!

There are already FoV patched WoW.exe files on ownedcore, I used them without any problem with wowme.

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #32 on: January 17, 2019, 10:45:03 am »
also it's a good idea to use the 4GB patch on the fov fix exe to let the game use more ram

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #33 on: January 17, 2019, 10:46:34 am »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch, rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last

I can't open the link :/

Edit: the link was a bit messed up, but I could open it in the end :)

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #34 on: January 17, 2019, 10:48:46 am »
I'm trying to get the WoD character models working and when i insert it into my data folder they load but there eyes are all missing and the faces are really distorted. The client I downloaded has patches patch,patch-2,patch-3 and patch-w. I've tried removing some or all of those in different order and it all results in the same glitch. Some help would be appreciated.

Patch-W is Warmane's WoD model patch - if you have both mods installed, they are conflicting. If I remember correctly they have another patch-W in the data/enUS folder, so that could cause glitches too.

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #35 on: January 17, 2019, 10:57:48 am »
It's called patch-enUS-w.mpq I think. Delete that too and this mod will work. Or if you want to make sure everything works, go to Warmane's site and download the 'Wrath of the Lich King (old)' client.

Piccolodmq

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #36 on: January 17, 2019, 06:55:44 pm »
Hi there

I have a proposal.  I have a Multi Race Patch (worgen, pandaren, goblin, tuskar, etc), with Broken WOD characters and NPC (Classic errors like the Jaw not working, etc).   

Would you fuse both works, and I could provide the files for both, patch, dbc, and core changes so everyone can have this?  A clean multirace patch with WOD characters and NPCs?

Marulu

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #37 on: January 20, 2019, 04:03:00 pm »
Hey, I am the guy who posted the Goblin patch, its cool to see it integrated here.

In what order should I load this + the goblins + finsternis´ creature models?

Marulu

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #38 on: January 20, 2019, 04:50:37 pm »
Ok, I got it working but it seems like male nightelve NPCs (not player characters) have the femal model with the male skin wrongly mapped to it.

Marulu

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #39 on: January 20, 2019, 04:55:01 pm »
I also noticed this patch breaks certain models from the finsternis creature patch, like the fire elemental. The databases have to get merged together for it to work perfectly.

Marulu

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #40 on: January 20, 2019, 05:16:09 pm »
Nevermind, changing the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

Fixed all my issues.

nadszeg

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #41 on: January 24, 2019, 09:06:16 pm »
Nevermind, changing the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

Fixed all my issues.

Thanks! I tried this and everything's working so far! :D

roh777

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #42 on: January 26, 2019, 10:37:59 am »
Hello friend, all right with you, then I found another problem in the helmets, this helmet of the image is wrong in the blood elfs the face of the character was to be all black, it is getting transparent


StygianTheBest

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #43 on: February 08, 2019, 04:06:00 am »
I read a post on the Warmane forums...

Quote
Using Leeviathan's WoD Character Models being compatible with Finsters Patch-F. Using just those two gives new Player+NPC+Mounts+Creature models. (YES the whole f*cking package!!) Plus I haven't seen any bugs for now.

I did notice a problem with the Baron Geddon and the Flameguard NPCs that share his model. Head ot Molten Core and let me know if it also happens on your machine. I created a GM Island mod that randomizes the NPC models for all of the vendors and everything else looked good.

Any chance anyone knows a quick fix to get those Flameguard's sorted out?


« Last Edit: February 08, 2019, 04:17:27 am by StygianTheBest »

Marulu

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Re: [Release] WoD Character Models (CL, BC, LK)
« Reply #44 on: February 08, 2019, 11:23:43 am »
Any chance anyone knows a quick fix to get those Flameguard's sorted out?
Change the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2