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Author Topic: [QUESTION] Texture resolution  (Read 5328 times)

Allifeur

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[QUESTION] Texture resolution
« on: August 24, 2014, 10:54:32 am »
Hello everybody,

I have some troubles with my trees from the Dalkannes isles : Whenever someone changes his texture resolution (either to improve it or lower it), the trunk texture turns black like that :



Those also appear white in Noggit. Even if this issue can be solved by closing and reopening WoW, I would like to know if there is an actual way to solve it.
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Filipsons

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Re: [QUESTION] Texture resolution
« Reply #1 on: August 24, 2014, 12:34:10 pm »
You must use only binary number like 256x256 or 512x512, etc...
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Allifeur

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Re: [QUESTION] Texture resolution
« Reply #2 on: August 24, 2014, 02:20:07 pm »
Quote from: "Filipsons"
You must use only binary number like 256x256 or 512x512, etc...

Of course these are already binary numbers, or it wouldn't even work in the first place. These trunks have a 256x512 format.
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Alastor

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Re: [QUESTION] Texture resolution
« Reply #3 on: August 24, 2014, 02:24:59 pm »
if its 1024x512 or 512x1024 or 1024x1024 thats doesnt matter
and for 1st ... Nogit cant render unmirrored binary numbers

he know only how to read 16x16
8x16 nope ...

so ...


WoW dont have problems at all
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Allifeur

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Re: [QUESTION] Texture resolution
« Reply #4 on: August 24, 2014, 02:56:07 pm »
Yet it still doesn't tell me why the texture bugs when I change the texture resolution.

Since the trunk texture was missing an alpha channel, I decided to convert it again. Instead of being black, it's now white.



 I don't get it.  :|
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Filipsons

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Re: [QUESTION] Texture resolution
« Reply #5 on: August 24, 2014, 03:30:33 pm »
resolution must not be higher then maximum value. Try it 512x512 for example.
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Steff

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Re: [QUESTION] Texture resolution
« Reply #6 on: August 24, 2014, 05:15:50 pm »
I use always quadratic textures and max 1024 x 1024.
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Allifeur

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Re: [QUESTION] Texture resolution
« Reply #7 on: August 24, 2014, 07:06:24 pm »
I don't think you actually understood my problem, I wasn't very clear, my apologies. The problem is not about the size of the textures, but about graphical options :



When this option "texture resolution" is changed, the trees trunk change and turns black or white.
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schlumpf

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Re: [QUESTION] Texture resolution
« Reply #8 on: August 24, 2014, 07:33:21 pm »
Seems like your mipmaps are broken then.
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Allifeur

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Re: [QUESTION] Texture resolution
« Reply #9 on: August 24, 2014, 07:42:46 pm »
Quote from: "schlumpf"
Seems like your mipmaps are broken then.

That's not the point here. I just didn't put one yet : I rather like finishing my map totally before making one. :roll:
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schlumpf

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Re: [QUESTION] Texture resolution
« Reply #10 on: August 24, 2014, 08:13:36 pm »
MIPmaps. If changing just the setting within the client changes stuff, it is likely broken MIPmaps
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Filipsons

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Re: [QUESTION] Texture resolution
« Reply #11 on: August 24, 2014, 09:00:38 pm »
And you have this problem only with this model? Or is it happening with more models?
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Allifeur

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Re: [QUESTION] Texture resolution
« Reply #12 on: August 24, 2014, 09:16:28 pm »
Quote from: "Filipsons"
And you have this problem only with this model? Or is it happening with more models?

Only these custom tree textures have this problem. (and the stump texture of the big trees. But there are no bugs with the stump of the palms.)  All the other textures are fine.
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Filipsons

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Re: [QUESTION] Texture resolution
« Reply #13 on: August 24, 2014, 10:02:50 pm »
Try use Index color mode.
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Allifeur

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Re: [QUESTION] Texture resolution
« Reply #14 on: August 25, 2014, 11:04:38 am »
Quote from: "Filipsons"
Try use Index color mode.

When I do that, the texture doesn't work anymore and turns green all the time. So I guess it's not a good idea.
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