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Author Topic: How to change ingame UI resolution?  (Read 2116 times)

dobidoberman1

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How to change ingame UI resolution?
« on: March 15, 2014, 01:35:04 pm »
Hello Modcraft!


I'm wondering about a possibility to increase the Arena UI panel resolution to make it so it'll cover the entire monitor. My question is: If this can be achieved and also how?


Thanks
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Skarn

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Re: How to change ingame UI resolution?
« Reply #1 on: March 15, 2014, 01:42:33 pm »
Arena UI? What? Post a screenshot please...
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dobidoberman1

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Re: How to change ingame UI resolution?
« Reply #2 on: March 15, 2014, 01:48:06 pm »



Here you go! :P
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schlumpf

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Re: How to change ingame UI resolution?
« Reply #3 on: March 15, 2014, 01:50:12 pm »
You will need modifications in Interface/FrameXML for that. Also maybe a new texture. If you only need it bigger but not beautiful, a quick hack would be modifying the height of the frame in XML only.
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dobidoberman1

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Re: How to change ingame UI resolution?
« Reply #4 on: March 15, 2014, 01:54:10 pm »
May I request some further guidance due that I never messed with client modification. What MPQ do I need to extract? which directory is it and etc.

PS: Thanks Schlumph, big fan... big fan and also I just wants it to be bigger that's all
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Steff

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Re: How to change ingame UI resolution?
« Reply #5 on: March 15, 2014, 02:59:59 pm »
Do the steps in Modcraft Tutorial part 2.
Extracting the clientfiles. This way you have always latest file at your fingertips.

Then dig into the interface folder structure.
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Alastor

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Re: How to change ingame UI resolution?
« Reply #6 on: May 14, 2014, 07:05:22 pm »
It's a little Off topic but here are some LUA Commands to change Scale of InGame interface (TEMPORAL)

Code: [Select]
/run MainMenuBar:SetScale(1)
/run PlayerFrame:SetScale(1)
/run TargetFrame:SetScale(1)
(1) = Scale modifier ( 1 = 100% , 2 = 200% , etc..)


Code: [Select]
/run print(GetMouseFocus():GetName()) This will print name of UI part that you are mousing over by cursor so you can try to use this printed name with
Code: [Select]
:SetScale(1) .. may it be usefull ..
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