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Author Topic: [QUESTION] Problem on Noggit  (Read 1387 times)

morvo

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[QUESTION] Problem on Noggit
« on: March 28, 2015, 02:05:48 am »
Hey guys i have a Problem
I work on tjhe Emerald Dream Map on Noggit, i have make new Textures but my new not all my new textures work in the Game but on Noggit it looks like i have made it
(Showed on the Pictures)
What can i do to delete the old Emerald Dream Map Textures/Tilesets ? or what i can do to solved this Problem?
Thanks for help and sorry for my english i am german :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [QUESTION] Problem on Noggit
« Reply #1 on: March 28, 2015, 02:18:28 am »
In general green texture (whenever) means that there was some error while trying to draw it on model. In most of causes it means that some texture file was simply not found. There are some textures in patches which can be drawed on terrain by noggit, but they don't work ingame. I am not entirely sure why, but I think that they lack reflect textures (xyz_s.blp for xyz.blp terrain texture). Try to use different dirt texture instead of the one you have used.

About needing to erase some textres, you may either use ctrl+alt+shift+click to delete all textures from targeted chunk or you can use texture swapper included in texture painting tool to switch unused textures on chunk/ADT for textures you want to use.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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morvo

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Re: [QUESTION] Problem on Noggit
« Reply #2 on: March 28, 2015, 02:30:41 am »
I dont think its because they cant find the Textures Ingame because i use a Draenor Nagrand Grass Texture and this Works, my first ground Texture (Draenor Nagrand Dirt Texture) work, but the last texture is a other grass type from nagrand, and exactly that switch ingame into a emerald dream grass texture (the heavy green lines)
i try now your tip ctrl+alt+shift+click i hope it works when not how i use the texture swapper?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [QUESTION] Problem on Noggit
« Reply #3 on: March 28, 2015, 06:44:52 am »
Missing specular texture. There are tutorials on how to make one by Vortalex and PhilipTNG
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [QUESTION] Problem on Noggit
« Reply #4 on: March 28, 2015, 10:47:17 am »
Quote from: "morvo"
I dont think its because they cant find the Textures Ingame

Quote from: "Amaroth"
texture file was simply not found. There are some textures in patches which can be drawed on terrain by noggit, but they don't work ingame. I am not entirely sure why, but I think that they lack reflect textures (xyz_s.blp for xyz.blp terrain texture).

Quote from: "morvo"
how i use the texture swapper?

Such things are for sure in tutorial and in help (H) tab. Select 3rd (texture paint) tool and you will see on window in upper right corner button Texture Swapper. Texture swapper swaps texture which is selected in its window for texture you have selected in bottom left corner (slected texture for being painted). It is being used by shift+click (chunk editing) or there is button for swapping selected texture on the whole ADT fro new tetxure.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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morvo

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Re: [QUESTION] Problem on Noggit
« Reply #5 on: March 28, 2015, 09:48:06 pm »
Thanks guys Problem fixed with ctrl+alt+shift+click
They have used old Tilsets on the MPQ Files from Emerald Dream thats why they has switch Textures Ingame^^
Thanks :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »