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Messages - noblow91

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Noggit / Re: WMO bug in rev 279
« on: December 26, 2011, 10:06:09 pm »
i guess i'll just mess around with it and i'll let you guys know if i find a way to get it working.

2
Noggit / Re: WMO bug in rev 279
« on: December 26, 2011, 12:40:58 pm »
i may be missing something, but is there something specific i have to do to save wmos? i thought i just had to import them. im definitely on the right adt. i'll turn the lines on, but im not entirely sure what thats going to do to help. im fairly certain that im trying to place the object dead center in the adt.

3
Noggit / Re: WMO bug in rev 279
« on: December 26, 2011, 03:57:36 am »
i went through and made sure there were no other objects on the adt. i double checked in taliis. i am still completely unable to save wmo objects. i dont understand how the m2 models are able to save but the wmo objects wont. does noggit save them differently? everything else saves fine. heightmap, textures and models. just not objects. its getting a little frustrating.

4
Noggit / Re: WMO bug in rev 279
« on: December 24, 2011, 07:08:44 pm »
That may be the problem. I'm trying to modify Kalimdor_30_50.adt, but taliis shows a couple hive pieces from 30_49, i think.

5
Noggit / WMO bug in rev 279
« on: December 22, 2011, 08:45:12 pm »
I am able to import models just fine from both the model viewer and text file, but when I save my map, my WMOs do not save with it. The M2 models save, for some reason, just not WMO. I have looked at the saved adt in taliis, and the WMOs dont show up in there either. I still need to create a ticket for the bug tracker, but if anybody else has a suggestion on here, I'd love to hear it.

6
Noggit / Re: WMOs not saving
« on: December 20, 2011, 11:57:15 pm »
Thank you for the info and for the acceptance to the beta tester group. I appreciate it. I'm having the same problem with rev 279 too, but I can still use taliis. :)

7
Noggit / WMOs not saving
« on: December 19, 2011, 11:31:33 pm »
I am using noggit 3 rev 120. I am able to import WMOs and M2s just fine into noggit, but when I save the map, the only things that get saved are the M2s. I cant figure out how to get the WMOs to save with the map as well. The log file isnt showing anything unusual. The M2s show up just fine in game, but once I close noggit, the WMOs that I imported cease to exist. I've been trying to figure this out for about a day now, but so far, I've just been adding the M2s that I can use while I try to figure out how to get the WMOs to load. Maybe I'm doing something wrong? Do I need to specify a project folder as well or can I leave it saving to my wow folder?

8
Noggit / Liking noggit rev 120
« on: December 19, 2011, 02:38:34 pm »
I've been using noggit for the past few weeks. I will admit that for a while I was more into yias edit, but only because it had a better frame rate. I just recently realized that I can disable water and fog in noggit, and that helped tremendously. In any case, I am almost finished with creating a custom area. Noggit has only crashed a few times, but has picked up working again after I applied the patch to my client. Overall, I am impressed with what I've seen from rev 120 and I cant wait to see what later versions have to offer :)

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