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Author Topic: Noggit bug (Strange blotches of reds and blues over ADT)  (Read 928 times)

XodusArt2

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Noggit bug (Strange blotches of reds and blues over ADT)
« on: March 29, 2015, 01:21:46 am »
Like the title says, there's splotches of red and blue, yellow and green all over my adt, here's a screenshot.


EDIT - These splotches appeared after using Noggit 3.22 to delete duplicate objects
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Noggit bug (Strange blotches of reds and blues over ADT)
« Reply #1 on: March 29, 2015, 10:11:32 am »
Looks like Vertex Shading, and if it is, it was there prior to your object deleting.  I'm not sure if there are any versions of noggit that can manipulate the Vertex Shading chunk, but i'm pretty sure that's what it is.

So if there were objects on top of these "Blotches" originally, well... you can either put the objects back in or just deal with it if you there isn't a way to remove the shading.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: Noggit bug (Strange blotches of reds and blues over ADT)
« Reply #2 on: March 29, 2015, 12:19:08 pm »
Just use the latest noggit version and don't edit v-shading. Noggit is not editing it properly. You need to keep it untouched because vertex shading in gilneas is more than 50% of its texturing appearance.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XodusArt2

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Re: Noggit bug (Strange blotches of reds and blues over ADT)
« Reply #3 on: March 29, 2015, 02:18:37 pm »
I'm fairly certain I didn't touch any vertex shader option, the red splotches happened after I deleted the duplicates with the new option.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »