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Author Topic: Removing particles.  (Read 2042 times)

XodusArt2

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Removing particles.
« on: July 17, 2015, 11:30:57 am »
There's a fire object in Gilneas that I'd like to remove, I can't rmeove it ingame, due to insufficient permissions, and I can't find it in Noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Removing particles.
« Reply #1 on: July 17, 2015, 12:00:53 pm »
- models in Gilneas are part of WMO

- if you want to dele particles null these


http://www.wowdev.wiki/index.php ... tLK#Header


0x128   uint32   nParticleEmitters   
0x12C   uint32   ofsParticleEmitters
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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XodusArt2

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Re: Removing particles.
« Reply #2 on: July 17, 2015, 12:03:43 pm »
I know I should know this already, but what file are they contained in? The ADT it's self? The WDT? what?
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Alastor

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Re: Removing particles.
« Reply #3 on: July 17, 2015, 04:44:44 pm »
M2 (MD20)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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XodusArt2

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Re: Removing particles.
« Reply #4 on: July 17, 2015, 05:47:58 pm »
Ok yeah, I have no idea what you're telling me, I'm trying to remove one fire object from a house in Gilneas, how do I do this? Just open up every single M2 file in the game until I find it?
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XodusArt2

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Re: Removing particles.
« Reply #5 on: July 17, 2015, 05:54:16 pm »
Also, how the heck do so many people have copies of 010 editor? It costs money, and after I've done the trial, I can't get it again.
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Alastor

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Re: Removing particles.
« Reply #6 on: July 17, 2015, 06:15:56 pm »
Open GIlneas WMO and have a look at M2s that is WMO loading then remove the one you want
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Milly

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Re: Removing particles.
« Reply #7 on: July 17, 2015, 06:42:12 pm »
Quote from: "XodusArt2"
Also, how the heck do so many people have copies of 010 editor? It costs money, and after I've done the trial, I can't get it again.
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Skarn

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Re: Removing particles.
« Reply #8 on: July 17, 2015, 06:52:21 pm »
[attachment=0:cgm8uici]activate.zip[/attachment:cgm8uici]
Running those two files will reset your trial. Works for all 010 editor versions.
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XodusArt2

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Re: Removing particles.
« Reply #9 on: July 17, 2015, 08:27:31 pm »
Quote from: "Milly"
Quote from: "XodusArt2"
Also, how the heck do so many people have copies of 010 editor? It costs money, and after I've done the trial, I can't get it again.

Yes.. I'd say that gif does accurately represent how probably most people feel, reading this.

Thanks by the way, Skarn.
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schlumpf

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Re: Removing particles.
« Reply #10 on: July 17, 2015, 11:03:09 pm »
One can generally assume that all software used by the missing community is pirated. That even a single one being legit is rare. Eg, I don't think anyone else ever bought IDA in this community but some smurfy idiot.
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Skarn

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Re: Removing particles.
« Reply #11 on: July 18, 2015, 02:12:56 pm »
This badly looped picture nicely represent my 010 editor trial when it is reset. ;)
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Alastor

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Re: Removing particles.
« Reply #12 on: July 18, 2015, 02:24:39 pm »
yeah he is tring to run and you reset him before he escapes :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9