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Author Topic: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)  (Read 5677 times)

gorq

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #15 on: December 27, 2010, 01:56:59 am »
am i the only one who have empty saved adts? I mean i have no doodads or wmo. thx
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #16 on: December 27, 2010, 02:01:39 am »
I've just tested to add wmo, textures and M2, and it works fine (excepts the textures which werer greeny but it happens sometimes) for me.

Maybe the ADT number reference could help us to see what's wrong.
Didn't tried to save an existing Bli²'s ADT anyway.
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Croza

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #17 on: December 29, 2010, 03:36:25 pm »
You have to hold down the mouse button to see the key bindings, not sure if this is intended, but (again) useful, avoiding pressing escape and loosing work :)
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #18 on: December 29, 2010, 04:37:19 pm »
2D Painting seems to be fucked up =/
Sometimes it paint on the wrong ADT (lower left and upper right inversion), or the ADT it just displayed as a black one so it's pretty impossible to texture it in 2D.

Edit : Running Noggit.exe with -1280 make it crash (works fine with 1024).
Edit 2 : It seems to randomly crash at start when you pass any resolution argument to noggit.exe.
« Last Edit: December 29, 2010, 08:57:09 pm by Admin »

Croza

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #19 on: December 29, 2010, 06:30:55 pm »
After a lot of texture work, this happened....
http://imagr.eu/up/4d1b58ea1daeb0_noggit.jpg
All the m2s have switched around, the wmos are fine though.
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Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #20 on: December 30, 2010, 07:57:30 am »
@Skullbot:
Noggit starts with 1280 x 720 in the moment. For filming stuff :)

I have no problem with the mainmenu in this resolution.

http://is.gd/jKHrv

In one of the next version i will implement that noggit save the last window position and size and use it again on next start. So the switchesare not necessary any ore.

I have now painted on 3 Maps for 20 minutes and dont get the Paint problem.
We will se if we find it.

@Croza: Interesting error :) We have to look if it comes up more times and find out why it happen.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #21 on: December 30, 2010, 07:59:22 pm »
Think I've found why I can't select all maps :
Many of them are in Continents even if they are dungeons, which makes the list too long.
But it's my fault, on my server I have modded DBCs in order to make dungeons to be handled like normal maps, I didn't worked on my server for a long time, and have forgot that ^^.

[center:3dm8bsnp]



[/center:3dm8bsnp]

About the 2D texturing problem, black minimap occurs when saving then reloading a map.
ADT minimap switch problem occurred once on "exterior_test" map.

Edit :
Here's a test ADT (QA_DVD) with bug screens : http://www.zshare.net/download/8455716876f7cc61/
Bugs :
- WMOs are not saved (added with Import.txt)
- Textures screwed up, weird chunk lines (see screens)
- Wrong texture reflection ?

WMO list :
- WorldWmonorthrendbuildingshumannd_human_footbridgend_human_footbridge.wmo
- WorldWmonorthrendbuildingshumannd_human_bg_keepnd_human_bg_keep.wmo
- WorldWmonorthrendbuildingshumannd_human_towernd_human_tower.wmo
- WorldWmonorthrendbuildingshumantentsnd_human_tent01.wmo


It looks like that in Noggit after closing-reopening :[center:3dm8bsnp][/center:3dm8bsnp]

I will try to make an island on a "Kalimdor" ADT and see if those bugs still happens.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #22 on: December 31, 2010, 10:42:57 am »
Building is the best test :)
I start to build a zone and fine some of your bugs too:)

1. On ADTs that ar empty, added models dont get saved. If there is already a model it works for me.
2. The Black and Lighting Problem. If you have black 2D view just reload the map. If you have problem with the light during painting Press CTRL + S and Shift + J. Save and reload the adt. Then it works again.

I will check this problems.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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TheBuG

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #23 on: December 31, 2010, 02:28:06 pm »
Right, I found some time again to test, however, when I try to start this beta version, I get this error in the log.txt:

Code: [Select]
(..srcnoggit.cpp:315): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

Yet, when I open Noggit R120 B16, it just works fine...
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Tigurius

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #24 on: December 31, 2010, 02:31:15 pm »
The Configfile is now always loaded if it exists. So try removing it, or set the correct path in it.
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #25 on: December 31, 2010, 09:27:10 pm »
The black 2D view bug happens only when I reload a map (tested with models-free and textures-free ADT). I didn't tried to edit official ADT but I don't remember that this bug happened on those maps.

Anyway, I hope saving on empty maps bug will be fixed soon.

Another bug report (or not, I dunno) :
Some textures appears green (full green, I mean 0x00FF00), like an unknown texture. Is it a Noggit issue or did the core doesn't load some textures when he think it's useless ?
(Tried with Elwynn darkgrass texture on QA_DVD map)
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TheBuG

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #26 on: January 01, 2011, 08:09:23 pm »
Quote from: "Skullbot"
The black 2D view bug happens only when I reload a map (tested with models-free and textures-free ADT). I didn't tried to edit official ADT but I don't remember that this bug happened on those maps.

Anyway, I hope saving on empty maps bug will be fixed soon.

Another bug report (or not, I dunno) :
Some textures appears green (full green, I mean 0x00FF00), like an unknown texture. Is it a Noggit issue or did the core doesn't load some textures when he think it's useless ?
(Tried with Elwynn darkgrass texture on QA_DVD map)

Try running with(out) projected textures in your settings, usually helps (me) with custom textures, however seeing you are using a texture already in the game it's kind of weird.
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #27 on: January 02, 2011, 12:25:21 am »
Tried it and it still happens ... =(
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Xel

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #28 on: January 02, 2011, 12:22:40 pm »
Would be nice if you included the Battleground ADTs in these Beta releases, people are not likely to use them for exploiting in the contemporary situation.
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schlumpf

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #29 on: January 02, 2011, 03:05:47 pm »
And why exactly do you want to edit them?
Also: Being in position of a model editing expert, you should be easily able to get them to show up in the menus yourself. Instructions on this have been given in exactly this topic.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »