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Author Topic: [SOLVED] Lines around each square  (Read 1997 times)

askion

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[SOLVED] Lines around each square
« on: November 13, 2011, 02:26:37 pm »
Hey guys.. Not sure if it's just me or if anyone else has this problem. but in noggit the lines arnt there. ingame they are around each Square i re-texture.

Screeenie..
http://imageshack.us/photo/my-images/69/unledmxx.png/

Thanks.
« Last Edit: November 14, 2011, 04:56:19 am by Admin »
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TheBuG

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Re: Lines around each square
« Reply #1 on: November 13, 2011, 03:23:35 pm »
Try saving without F7 (ADT/Chunk lines) on in Noggit, that caused issues in the past, don't know if it's the same, but it's worth a shot.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

askion

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Re: Lines around each square
« Reply #2 on: November 13, 2011, 03:30:05 pm »
i don't use view line's. : /
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: Lines around each square
« Reply #3 on: November 13, 2011, 08:38:30 pm »
This might actually be related to the following lines:
Code: [Select]
MapChunk.cpp:            memcpy(amap[layer-1]+63*64,amap[layer-1]+62*64,64);
MapChunk.cpp:            for (int j=0; j<63; ++j) {
MapChunk.cpp:            memcpy(amap[layer-1]+63*64,amap[layer-1]+62*64,64);
MapChunk.cpp:    for(int j=0; j < 63 ; j++)
MapChunk.cpp:      for(int i=0; i < 63; ++i)
MapChunk.cpp:      static const float change = CHUNKSIZE / 62.0f; //! todo 64? 63? 62? Wtf?

I never really figured out, why there should be 63 at that place.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

askion

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Re: Lines around each square
« Reply #4 on: November 14, 2011, 02:43:54 am »
Ahhh, okay. so the next Rev should fix this problem?

Edit: Okay. so i was messing around and it seems you have to use the lines tool (F7)
Then raise/lower the ground slightly then save :)

Run into another problem.. The adt's are crashing wow when i login.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [SOLVED] Lines around each square
« Reply #5 on: November 14, 2011, 06:51:54 am »
What do wow say?
Have you created new ADTs or edit existing once?

You should test your work ingame after every stepp you do. I test my ADTs every 30 minutes of work ingame.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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askion

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Re: [SOLVED] Lines around each square
« Reply #6 on: November 14, 2011, 06:59:48 am »
i use existing adt's. wow only crashes if i log onto a character that is standing on the adts. if i have one that isnt on them i can run onto them and it doesnt crash
Makes my head hurt :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [SOLVED] Lines around each square
« Reply #7 on: November 14, 2011, 12:23:56 pm »
And what do you change? And ate the ADTs WoTLK?
Noggit cant handel all settings this ADTs can have. Try an elvyn forest adt for testing.
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Please mark as solved if solved.
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Landira

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Re: [SOLVED] Lines around each square
« Reply #8 on: November 18, 2011, 02:57:01 am »
hmm had the same too

in Old silvermoon city (BC), only when i painting over the exist texture.
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Landira

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Re: [SOLVED] Lines around each square
« Reply #9 on: November 18, 2011, 11:06:44 am »
ok shutting up the Quares and repaint the texture works for me now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »