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Author Topic: Noggit crashes with Custom MPQ  (Read 835 times)

Noones

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Noggit crashes with Custom MPQ
« on: March 19, 2016, 09:17:05 pm »
Hello everybody,

my Noggit is crashing when im trying a custom patch i created.

In this Patch im having a few Textures from Legion & WOD.

Also the following WMO Files ( converted ):

ThousandNeedles_RacerBarge

6HU_TRANSPORT_CARGOSHIP

6OC_Frostwolf_Barracks

6OC_Frostwolf_GuardTower

6OC_Frostwolf_HouseSmall

6OC_Frostwolf_TownHall

All these WMOs work 100% when i add them to the Gameobject DBC and spawn them ingame.

Noggit Log: http://pastebin.com/H26AQLwR

Tree of the Patch: http://pastebin.com/g2dcXhbg

The Patch itself:  https://mega.nz/#!GUAQkIYS

KEY:  !5VJ4Qqf_3kEwKaAxDNXUCzldLR0BgeOEOQI9xmB_f4Y

The Files from the Patch: https://mega.nz/#!eNJwgDJZ

KEY:  !sQI3KadcxkAAFBT9Z3GtbQbf6IskErBXNqKiXE6HDNI

 

Can someone please take a look at this and explain my mistake to me? :P

 

Greetings Noones
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Noggit crashes with Custom MPQ
« Reply #1 on: March 20, 2016, 10:35:16 am »
I have encountered Noggit crashes with WoD WMOs earlier and I found out it was caused by doodad sets. Have you set doodad sets another than 0 somewhere (you may have set another than 0 even by accident, its quite easy if you choose tools by using keyboard)?

I sadly wasn't able to really find which particular WMOs tend to do this, most likely not all, and it also seemed that crashes begun not immediately, but after a few saves (but I am not entirely sure of it). Try setting doodad sets to 0 in ADT structure via 010 for all buildings on ADTs which give you crashes.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Noones

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Re: Noggit crashes with Custom MPQ
« Reply #2 on: March 20, 2016, 01:19:18 pm »
Thanks for your answer, but i think you misunderstood my problem ( my english is pretty bad, sorry )

Noggit crashes on LOADING the map ( ANY MAP except QA_DEV ) when i got the Patch in my Noggit WoW Client.

Without the Patch ( so only default stuff ) my custom map and everything works fine.

If i use the Patch with my 3.3.5a Client im using for my server i can even spawn the Objects ingame ( and they work fine )

So Noggit got the Problem.

I hope you can understand what i am trying to say :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »