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Author Topic: [BUG] OBJtoM2  (Read 1457 times)

Zebraka

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[BUG] OBJtoM2
« on: October 11, 2014, 01:05:02 pm »
Hello there,
When I try to convert a custom obj to m2with objtom2 I've that :
https://www.dropbox.com/s/b529vueayl63a ... 7.png?dl=0
If I do q and put the m2 file and skin file in my patch I've that in wmv (and ingame):
https://www.dropbox.com/s/cvfa3fv3utldo ... g.png?dl=0

Any error in wmv log.
I have trying to delete lines where tokens are but any changes.

If anyone have an idea i will take it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shelldon

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Re: [BUG] OBJtoM2
« Reply #1 on: October 11, 2014, 01:25:43 pm »
Well, the problem is that you didn't make textureunit with texture and render flag. Thats why your model can't be shown ingame and in WMV.
The simplest way to make your model works is to do following steps after you got message from screen:



So, in short: 1st - you have to  enter texture name using (te) then create a non-reflected renderflag (r) and after that make a textureuint (tu) and set all of its settings to 0. I'm not a pro in custom modelling, but it works fine for me.
p.s on my screenshot I don't follow the order of steps, so don't worry if you did smth not the same as I wrote.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Zebraka

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Re: [BUG] OBJtoM2
« Reply #2 on: October 11, 2014, 02:36:15 pm »
My savior <3 thanks it works :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [BUG] OBJtoM2
« Reply #3 on: October 11, 2014, 10:43:22 pm »
aczualy bad convertor :D i personaly hate this version that is asking you for those commands instead of "instant convert" ( without question )
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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