That's not an animation problem that's a you need to add a saddle to it problem.I.E.[media:2jc0lq02]https://www.youtube.com/watch?v=D4C7jcXuYDs&list=UUa8Vel9uwOnMsmAHF20Yv-Q[/media:2jc0lq02]
I'd just take a saddle model from another mount and attach it to your dog model.
Quote from: "phantomx"I'd just take a saddle model from another mount and attach it to your dog model.I assume you mean this through blender, which i have installed but never figured out how to import/export .m2 models. :p
Quote from: "darkvexen"Quote from: "phantomx"I'd just take a saddle model from another mount and attach it to your dog model.I assume you mean this through blender, which i have installed but never figured out how to import/export .m2 models. :pGet blender 2.49 http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exePython-2.6.2 https://www.python.org/ftp/python/2.6.2/python-2.6.2.amd64.msi and https://www.python.org/ftp/python/2.6.2/python-2.6.2.msiM2Mod http://anthonys-toolbox.org/M2Mod4.rarGet the script from M2Mod and place them into blender 2.49Then you should be able to import m2i files to that blender version.The config file is self explanatory.You will need the m2 and all the skin files of the model you will be getting the saddle from... so I just decided to make a video explanation at this point...Edit: [media:32ffv4kq]https://www.youtube.com/watch?v=TFxKxsJt_r0&feature=youtu.be[/media:32ffv4kq]Edit 2: You could also do it your way by exporting it from WMV as an object file but this is just how I do it.
So just to show you the result it's not animated or fully uv mapped because I'm going to bed but here you go.I might animate for you if you want tomorrow.
And post it as an tutorial thread please