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Author Topic: [BUG] Conversion obj -> wmo  (Read 1564 times)

derass

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[BUG] Conversion obj -> wmo
« on: April 13, 2014, 08:52:06 pm »
Hello everyone,

When converting a obj to wmo here is the result:



while I should have:


I used the method of conversion tool PainSavior with HappyHack to import wmo in blender.
This method worked very well for ten other wmo I do the same, but this one make me a weird bug.

Why?

Knowing that I've started twice even if I would still have the bug, and I've always had.

Thank you in advance for your next answer.

PS: Sorry for my bad English

Sincerely,
Derass
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

AgeofCraft

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Re: [BUG] Conversion obj -> wmo
« Reply #1 on: April 13, 2014, 09:04:17 pm »
Ok you don´t have this error in you modelling software, i think this problem comes from the skin file but i don´t have so much 010 Experience.

Try this:

From Rangorn a very nice Guide:
Quote
Open .skin files with skin template.
Go into submeshes, look for submeshes with ID > 65000

Change Triangles and StartTriangles by 0

Forum Link

i hope it works
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

derass

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Re: [BUG] Conversion obj -> wmo
« Reply #2 on: April 13, 2014, 09:33:12 pm »
Thank you, but I did not file .Skin
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [BUG] Conversion obj -> wmo
« Reply #3 on: April 14, 2014, 07:50:30 pm »
Have you tried using mirrormachine?  I never had any issues with that program to convert obj into wmo.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

derass

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Re: [BUG] Conversion obj -> wmo
« Reply #4 on: April 14, 2014, 11:44:46 pm »
Justly i use mirrormachine for my conversion and just  this wmo bug.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »