I'm trying to get the Pandaren working, without textures no problems but once I use the BLP's my client crashes and I read somewhere this is due to the resolution being upped to 512x1024.
The thing is.. would I have to change how the model uses textures to get it working or change the actual textures? I think I'd have to edit the UV mapping in blender at least but is that all I have to do?
I saw quite a lot of posts from anthony about the Pandaren patch but it seems all those links are down, if anyone has it lieing around it would save me a lot of trouble.