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Author Topic: [SOLVED]Pandaren 3.3.5a  (Read 1306 times)

Joxus

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[SOLVED]Pandaren 3.3.5a
« on: September 15, 2014, 09:39:32 am »
I'm trying to get the Pandaren working, without textures no problems but once I use the BLP's my client crashes and I read somewhere this is due to the resolution being upped to 512x1024.

The thing is.. would I have to change how the model uses textures to get it working or change the actual textures? I think I'd have to edit the UV mapping in blender at least but is that all I have to do?

I saw quite a lot of posts from anthony about the Pandaren patch but it seems all those links are down, if anyone has it lieing around it would save me a lot of trouble.
« Last Edit: September 28, 2014, 12:01:59 am by Admin »

phucko1

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Re: Pandaren 3.3.5a
« Reply #1 on: September 15, 2014, 04:35:03 pm »
You have to edit face textures of the pandaren and the uv-map I believe.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: Pandaren 3.3.5a
« Reply #2 on: September 15, 2014, 06:19:25 pm »
Quote from: "Joxus"
I saw quite a lot of posts from anthony about the Pandaren patch but it seems all those links are down, if anyone has it lieing around it would save me a lot of trouble.

He didn't put character models in those patches.

Also yes you need to edit the UV maps in blender while in m2i format it's very simple just time consuming but before you do that you need to do it to all the textures so you can actually put the UV's over them otherwise you're just moving UV's around randomly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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