This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Topics - Chaya_1987

Pages: [1]
1
Tutorials / [WotLk] [TUTORIAL:Texturing/2D-Art] Create Skybox
« on: July 05, 2016, 12:01:33 am »
[center:1u4u80r9]Greetings dear Modcraft users
And welcome to a (Wow Patch 3.3.5a(Build 12340)) tutorial on how to make Skyboxes for new worlds.[/center:1u4u80r9]



Now, it has come to my attention that there is but only a few tutorials out there on how to actually ADD a skybox to a completely new world. In this tutorial, I shall show you a way.
Note: This is just one of many ways.

First of all, you need the following tools to accomplish it, the way its done in this tutorial:

- Ladik's MPQ Editor
- Taliis
- LightMapper
- OffSetFix.exe ('Cryects Tools' tool)

(Credit goes to the rightful owners of these tools. Thanks guys :D)

http://www.mediafire.com/?mbb4so71b5r3gtj - Complete package



Alright, so you start off by extracting Light.DBC with Ladik's MPQ Editor from your *World of WarcraftDataenGBpatch-enGB-3.MPQ

Doesn't matter whereto.

Second, open up LightMapper.


Now, doubleclick one of the worlds that contains the Skybox you so deeply desire :D I've chosen the Shadowmoon Valley one for this tutorial. And once you move over the red dot, it should represent a rather big circle surrounding the red dot.


Notice the ID. In my case its 519. Its probably different in your case, unless you follow me completely xD
Now, remember that number. Open up notepad and put it there, or open StickyNotes or something.

Alright, now you open Taliis up, load in the Light.DBC file you extracted earlier and go into the second tab called "Table" (No cogwheel).


Now, glance down row #0 untill you see the row where #0 is the same as the ID you got from LightMapper. (Mine was 519, so I stop at 519 :>).


In the top there is a button which shows 2 documents, one of top of the other. Thats the 'Copy' feature. Make sure you got your row selected, and copy that entire row and go to the bottom. Here's what all those columns means:
Code: [Select]
Column #0: ID of the Skybox
Column #1: MapID of the world you want the skybox in.
Column #2-4: Coords . (Cannot be changed)
Column #5-6: Noticed back in LightMapper that there was a big dark ring, and a bit lighter ring outside the dark one? Column 5 is the darkest rings radius, whereas column 6 is the lighter of them.
Column #7-11: The different settings of the weather. Not sure how to modify, so just copy from an already working row xD
Column #12-14: Unknown. Seems to be 0 in all row.

Anyways, back to the tutorial.
Change the rows available columns according to what you want it to look like. Here's what mine looks like:

Puzzled? xD Ill explain...
Column #0: Just the next ID in the row :P Doesn't mean anything x)
Column #1: The world I want the Skybox placed in.
Column #2-14: got that from the Shadowmoon Valley skybox I copied above :P

Code: [Select]
Now, only thing left to do is, get the ADT numbers for the areas that holds the original skybox. In my case I have to choose _28_38.ADT and _29_28.ADT, since I have made a _0_0.ADT and a _1_0.ADT, I changed the name of those 2 files to _28_38.ADT and _29_38.ADT. Then I did an OffSetFix on them (Drag EACH of them, ONE AT A TIME, onto OffSetFix.exe) and edited the WDT file to now fit their new location, and boom.
Let me explain: I had to choose 28_38 and 29_38 because that is some of the ADTs which the original Shadowmoon Valley skybox covered in Shadowmoon Valley. So now, after changing names and done OffSetFix.exe on them both, they got new coords, which the skybox covers :)

Do the same thing according to your skybox choice.



[center:1u4u80r9]Edit: Steff has convinced me that it'd be a good idea to rewrite this last part (The part inside the code). Its still possible to do it that way, but not as "professional" ^_^. Instead of changing the ADT numbers, you can also change the coords of the skybox inside Taliis. However, that is done in the 'Table' column with the cogwheel. The coord of the skybox should be according to either the servercoords, or clientcoords displayed in Noggit. Not sure which one. Try it out ;D[/center:1u4u80r9]



Alright, now save the Light.DBC file, patch it up along with your custom world (WDT and the ADTs you might have), go to the place on your localhosted private server and check out the skybox :D If you did it correctly, it should look like what you wanted =D


Thank you for reading my tutorial, please leave comments and stuff in the comment section bellow. And please do let me know if I've made a mistake somewhere.

Thanks
Keta

Original written by Keta, recreated by me, because adding the old pictures to new hoster !

2
Today i will show you how to install WoW Legion Alpha / Beta Patch 7.0.X It is useful for any developer, modder and other people here :)

First of all you need download my Pre-Installed files in the attachement.

You need about 60GB of Drive Space.

If you can handle the anmount of Space, you have to install Battle.net Launcher software.

If you unpack the files in a folder go into the launcher and select your folder where the Beta Client is and save that path.

Now you have to open the command prompt and input follow test:

Quote
C:UsersUsername>"D:Program Files (x86)Battle.netBattle.net.exe" --game=wow_beta --repair
C:UsersUsername>"D:Program Files (x86)Battle.netBattle.net.exe" --game=wow_beta --install

After you have done it, you will see a small blue circle and a processbar in wow without a new game in your gameselect.



Download:
http://www92.zippyshare.com/v/dW1YnVOu/file.html

3
Level Design / Ground Effect
« on: March 01, 2016, 09:11:25 pm »

4
Resources and Tools / [TUTORIAL:Tools] [WotLk]  All Water on all files :)
« on: February 21, 2016, 11:32:26 pm »
Today i asked in IRC Chat for help, and one people was able to help me wit a unix command. But i do not using unix for AllWater, so i search a bit more and find a trick.

- AllWater.exe ( Needed )
- Batch file

Download the old AllWater.exe from attachment and create a batch file. In the Bathcfile write these line.

Quote
for /r %%x in (*.adt) do AllWater.exe "%%x" 0 2 100
pause

Save the file as what you need.bat

Put the files in the Mapfolder for the maps you need add water.

 :!:  :!:  :!: It adds water for any map overall  :!:  :!:  :!:

Thanks to :

sadwitz Skarn Alram

5
Noggit / Noggit Problem
« on: February 20, 2016, 07:55:42 pm »
I changed all ADT Files
i Changed all .skin and M2 files
i corrected all in the dbc files

BUT :

1 - (Noggit.cpp:449): Noggit Studio - 3.Archive
1 - (Noggit.cpp:250): Using config file.
1 - (Noggit.cpp:458): Game path: D:Program Files (x86)3.3.5a_enUS
1 - (Noggit.cpp:462): Project path: C:UsersTobiasDesktopSonstigesWoW Moddingpatches
1 - (Noggit.cpp:295): Locale: enUS
246 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/common.MPQ
368 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/common-2.MPQ
403 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/expansion.MPQ
450 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/lichking.MPQ
559 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/patch.MPQ
590 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/patch-2.MPQ
598 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/patch-3.MPQ
599 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/patch-4.MPQ
623 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/enUS/locale-enUS.MPQ
624 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/enUS/expansion-locale-enUS.MPQ
625 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/enUS/lichking-locale-enUS.MPQ
637 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/enUS/patch-enUS.MPQ
644 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/enUS/patch-enUS-2.MPQ
646 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)3.3.5a_enUSData/enUS/patch-enUS-3.MPQ
1514 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1515 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1516 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1516 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1517 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1517 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1517 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1536 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1544 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1545 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1548 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1550 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
1754 - (Video.cpp:202): [Debug] GL: Version: 4.5.0 NVIDIA 361.91
1754 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
1754 - (Video.cpp:204): [Debug] GL: Renderer: GeForce GTX 750 Ti/PCIe/SSE2
1764 - (Noggit.cpp:482): [Debug] Creating Menu
1785 - (World.cpp:158): World 451: development has no WDT file!
1797 - (World.cpp:158): World 582: Transport176244 has no WDT file!
1797 - (World.cpp:158): World 584: Transport176231 has no WDT file!
1797 - (World.cpp:158): World 586: Transport181645 has no WDT file!
1797 - (World.cpp:158): World 587: Transport177233 has no WDT file!
1797 - (World.cpp:158): World 588: Transport176310 has no WDT file!
1797 - (World.cpp:158): World 589: Transport175080 has no WDT file!
1797 - (World.cpp:158): World 590: Transport176495 has no WDT file!
1797 - (World.cpp:158): World 591: Transport164871 has no WDT file!
1797 - (World.cpp:158): World 592: Transport186238 has no WDT file!
1798 - (World.cpp:158): World 593: Transport20808 has no WDT file!
1798 - (World.cpp:158): World 594: Transport187038 has no WDT file!
1798 - (World.cpp:158): World 596: Transport187263 has no WDT file!
1802 - (World.cpp:158): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1802 - (World.cpp:158): World 612: Transport_Menethil_Valgarde has no WDT file!
1802 - (World.cpp:158): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1802 - (World.cpp:158): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1803 - (World.cpp:158): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1804 - (World.cpp:158): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1804 - (World.cpp:158): World 622: Transport192241 has no WDT file!
1804 - (World.cpp:158): World 623: Transport192242 has no WDT file!
1805 - (World.cpp:158): World 641: Transport_AllianceAirshipBG has no WDT file!
1805 - (World.cpp:158): World 642: Transport_HordeAirshipBG has no WDT file!
1805 - (World.cpp:158): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1807 - (World.cpp:158): World 672: Transport197347 has no WDT file!
1807 - (World.cpp:158): World 673: Transport197348 has no WDT file!
1807 - (World.cpp:158): World 712: Transport197349 has no WDT file!
1807 - (World.cpp:158): World 713: Transport197350 has no WDT file!
1807 - (World.cpp:158): World 718: Transport201834 has no WDT file!
1808 - (World.cpp:158): World 728: GearArea has no WDT file!
1809 - (World.cpp:158): World 731: Synderia has no WDT file!
1809 - (World.cpp:158): World 732: Calistrea has no WDT file!
1809 - (Menu.cpp:377): [Debug] No bookmarks file.
1832 - (Noggit.cpp:485): [Debug] Entering Main Loop
4164 - (World.cpp:244): [Debug] Loading world "LostIsles".
5535 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_orcui_orc.m2".
5542 - (MapTile.cpp:53): Opening tile 27, 48 ("WorldMapsLostIslesLostIsles_27_48.adt") from disk.
5632 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_01.m2". Aborting to load model.
5632 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_top_03.m2". Aborting to load model.
5632 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_top_04.m2". Aborting to load model.
5777 - (MapTile.cpp:301): [Debug] Done loading tile 27,48.
5779 - (MapTile.cpp:53): Opening tile 28, 48 ("WorldMapsLostIslesLostIsles_28_48.adt") from disk.
5785 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_lamp_01.m2". Aborting to load model.
5785 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostisleswiregoblin_wire_03.m2". Aborting to load model.
5786 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblinbattery_01.m2". Aborting to load model.
5812 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_signpost_02.m2". Aborting to load model.
5812 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadskezanitemsgoblin_kezan_walllamp_02.m2". Aborting to load model.
5813 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadskezanitemsgoblin_kezan_oilpump.m2". Aborting to load model.
5814 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_road_02.m2". Aborting to load model.
5814 - (Model.cpp:44): [Error] Error loading file "worldkalimdortanarispassivedoodadsgoblingo_sludgefall.m2". Aborting to load model.
5895 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_04.m2". Aborting to load model.
5895 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_02.m2". Aborting to load model.
5895 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_cap_02.m2". Aborting to load model.
5949 - (MapTile.cpp:301): [Debug] Done loading tile 28,48.
5952 - (MapTile.cpp:53): Opening tile 29, 48 ("WorldMapsLostIslesLostIsles_29_48.adt") from disk.
5953 - (WMO.cpp:56): [Error] Error loading WMO "worldwmoazerothbuildingshorde_goblinhorde_goblin_oneroom_01.wmo".
5972 - (WMO.cpp:56): [Error] Error loading WMO "worldwmoazerothbuildingshorde_goblingoblin_kezan_mine.wmo".
5982 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadscrazymachinesgoblin_rockcuttingmachine_01.m2". Aborting to load model.
5982 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadscrazymachinesgoblin_crazymachine_07.m2". Aborting to load model.
5982 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadskezanitemsgoblin_kezan_walllamp_01.m2". Aborting to load model.
5982 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadskezanitemsgoblin_beachshovel_02.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadskezanminecartgoblin_kezan_minecart_02.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_window_01.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_cap_03.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_crate_01.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblincup_01.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_crate_04.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldskillactivatedtradeskillnodeskajamite_bars_01.m2". Aborting to load model.
5983 - (Model.cpp:44): [Error] Error loading file "worldskillactivatedtradeskillnodeskajamite_01.m2". Aborting to load model.
5985 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadscrazymachinesgoblin_crazymachine_03.m2". Aborting to load model.
5985 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadskezanminecartgoblin_kezan_minecart_01.m2". Aborting to load model.
6008 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_connector_01.m2". Aborting to load model.
6008 - (Model.cpp:44): [Error] Error loading file "worldgenericgoblinpassivedoodadslostislesgoblin_kezan_pipe_03.m2". Aborting to load model.
6071 - (MapTile.cpp:301): [Debug] Done loading tile 29,48.
6073 - (MapTile.cpp:53): Opening tile 30, 48 ("WorldMapsLostIslesLostIsles_30_48.adt") from disk.
6186 - (MapTile.cpp:301): [Debug] Done loading tile 30,48.
6189 - (MapTile.cpp:53): Opening tile 27, 49 ("WorldMapsLostIslesLostIsles_27_49.adt") from disk.
6252 - (MapTile.cpp:301): [Debug] Done loading tile 27,49.
6257 - (MapTile.cpp:53): Opening tile 28, 49 ("WorldMapsLostIslesLostIsles_28_49.adt") from disk.
6324 - (MapTile.cpp:301): [Debug] Done loading tile 28,49.
6329 - (MapTile.cpp:53): Opening tile 29, 49 ("WorldMapsLostIslesLostIsles_29_49.adt") from disk.
6401 - (MapTile.cpp:301): [Debug] Done loading tile 29,49.
6404 - (MapTile.cpp:53): Opening tile 30, 49 ("WorldMapsLostIslesLostIsles_30_49.adt") from disk.
6469 - (MapTile.cpp:301): [Debug] Done loading tile 30,49.
6471 - (MapTile.cpp:53): Opening tile 27, 50 ("WorldMapsLostIslesLostIsles_27_50.adt") from disk.
6557 - (MapTile.cpp:301): [Debug] Done loading tile 27,50.
6560 - (MapTile.cpp:53): Opening tile 28, 50 ("WorldMapsLostIslesLostIsles_28_50.adt") from disk.
6625 - (MapTile.cpp:301): [Debug] Done loading tile 28,50.
6629 - (MapTile.cpp:53): Opening tile 29, 50 ("WorldMapsLostIslesLostIsles_29_50.adt") from disk.
6700 - (MapTile.cpp:301): [Debug] Done loading tile 29,50.
6703 - (MapTile.cpp:53): Opening tile 30, 50 ("WorldMapsLostIslesLostIsles_30_50.adt") from disk.
6768 - (MapTile.cpp:301): [Debug] Done loading tile 30,50.
6774 - (MapTile.cpp:53): Opening tile 27, 51 ("WorldMapsLostIslesLostIsles_27_51.adt") from disk.
6873 - (MapTile.cpp:301): [Debug] Done loading tile 27,51.
6880 - (MapTile.cpp:53): Opening tile 28, 51 ("WorldMapsLostIslesLostIsles_28_51.adt") from disk.
6975 - (MapTile.cpp:301): [Debug] Done loading tile 28,51.
6983 - (MapTile.cpp:53): Opening tile 29, 51 ("WorldMapsLostIslesLostIsles_29_51.adt") from disk.
7077 - (MapTile.cpp:301): [Debug] Done loading tile 29,51.
7085 - (MapTile.cpp:53): Opening tile 30, 51 ("WorldMapsLostIslesLostIsles_30_51.adt") from disk.
7179 - (MapTile.cpp:301): [Debug] Done loading tile 30,51.
7182 - (Video.cpp:280): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE
7184 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

7185 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1
7277 - (StackWalker.cpp:1133): [Error] 00A30D3C (noggit_3.0.14): (filename not available): (function-name not available)
7277 - (StackWalker.cpp:1133): [Error] 009FB79B (noggit_3.0.14): (filename not available): (function-name not available)
7277 - (StackWalker.cpp:1133): [Error] 5B744E38 (MSVCR120): (filename not available): XcptFilter
7278 - (StackWalker.cpp:1133): [Error] 00A38F0D (noggit_3.0.14): (filename not available): (function-name not available)
7278 - (StackWalker.cpp:1133): [Error] 75623744 (KERNEL32): (filename not available): BaseThreadInitThunk
7278 - (StackWalker.cpp:1133): [Error] 772E9CD4 (ntdll): (filename not available): RtlSetCurrentTransaction
7278 - (StackWalker.cpp:1133): [Error] 772E9C9F (ntdll): (filename not available): RtlSetCurrentTransaction

6
Serverside Modding / [C++] [WotLk] How to modify the source ?!
« on: February 17, 2016, 03:27:57 pm »
Hello,

i read many about the vmaps and mmaps. Both extractors ignore actual the custom maps. I need one people who can tell us what files we need to modify and which exactly we have to do that this will work.

Thanks i hope support for that is given.

7
Miscellaneous / [QUESTION]  WoW Crashes
« on: April 27, 2015, 05:17:04 pm »
Hey there,

i modified my 2.4.3 Client but if i am Finish i see follow error :

Quote
This application has encountered a critical error:

ERROR #134 (0x85100086) Fatal Condition
Program:   F:Program Files (x86)World of Warcraft TBCwow.exe

Failed to read data.

I Only add an files named item.dbc in file F:Program Files (x86)World of Warcraft TBCDatadeDEpatch-deDE-3.MPQ

I add 1 Line in the item.dbc !

What is Wrong ?

8
Random / [Live stream] Chaya goes Live !
« on: September 06, 2014, 06:58:12 pm »
Hello guys,

today i go Live and i hope i can learn more about Custom Mapping =)

Link : twitch.tv/Chaya_

9
Noggit / Textur Error ?
« on: September 06, 2014, 04:51:26 pm »
Is that normal ? Or can i fix it

[attachment=0:1fhelfwv]WoWScrnShot_090614_164011.jpg[/attachment:1fhelfwv]

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