Who is Vel lol, so would it be better I make 2 3 similar models? If I'm adding a new race does that work like I have to swap some existing models of races with mine? Cos I've only seen custom races like that u see broken then u swap thru 2-3 exsisting broken models. So would I have to place my 3 models instead of those 'broken' models or whatever other race there is?
// Race value is index in ChrRaces.dbcenum Races{ RACE_NONE = 0, RACE_HUMAN = 1, RACE_ORC = 2, RACE_DWARF = 3, RACE_NIGHTELF = 4, RACE_UNDEAD_PLAYER = 5, RACE_TAUREN = 6, RACE_GNOME = 7, RACE_TROLL = 8, //RACE_GOBLIN = 9, RACE_BLOODELF = 10, RACE_DRAENEI = 11, //RACE_FEL_ORC = 12, //RACE_NAGA = 13, RACE_BROKEN = 14, //RACE_SKELETON = 15, //RACE_VRYKUL = 16, //RACE_TUSKARR = 17, //RACE_FOREST_TROLL = 18, //RACE_TAUNKA = 19, //RACE_NORTHREND_SKELETON = 20, //RACE_ICE_TROLL = 21};// max+1 for player race#define MAX_RACES 12#define RACEMASK_ALL_PLAYABLE ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| (1<<(RACE_DRAENEI-1)) |(1<<(RACE_BROKEN)))
Hey thanks Phantom but i was wondering more specific if I was to change a race completely animations different model everything,So i have my custom 3d model and lets say i swap his animations with bloodelf, where are the hair beard files to change and how would it attach exactly to fit if there were new models with different dimensions in their place?
Quote from: "Ohai"Hey thanks Phantom but i was wondering more specific if I was to change a race completely animations different model everything,So i have my custom 3d model and lets say i swap his animations with bloodelf, where are the hair beard files to change and how would it attach exactly to fit if there were new models with different dimensions in their place?Okay so first let me explain some things you can't add new races to the game that aren't defined already in the game, what you can do is replace their models, so you have I believe 22 defined races in cata, if you want to replace one without having to do any core-side editing I.E. activating Broken, just get your m2, skin/s and texture files and place them into a folder like thisI.E.[paragraph:2vqdlrjq]CharacterBloodElfMalePLACE FILES HERE, rename your model's M2, Skin/s and your Animation files to be like this: BloodElfMale.M2, BloodElfMale00.Skin and if you have more then 1 skin file just change the second number like this BloodElfMale01.Skin and your Animation files like this BloodElfMale0060-00.anim etc make sure that you get as many animation file names as possible otherwise you might crash when you try to do an animation, that's if you're using custom animations and not the ones of the race your replacing uses,that's pretty much it just log in and take a look at your new model.[/paragraph:2vqdlrjq]P.S.The beards, hairstyles, faces and skin colors of the model you're replacing won't apply to your custom model.
Well thats what I meant you say you cant add new races and hair other stuff wont apply, why is that. If i have to change something in the core I would try, becuase if I'm replacing lets say bloodelf with a tottaly different race I would have to change them completely name everything.And thanks for this tip so that would be skins, like when they change skin colour in char customization menu it rotates a few textures right, or different models?
The skin colors are just textures the faces, hairstyles and beards are part of the m2/skins.
Dude, don't even hope for making a custom race with MDLVIS. It is to much work.
Have you looked up how many geosets, bones and animations you need for a character model? It is loads, and MDXTOM2 only supports 60 bones.
Quote from: "phucko1"Have you looked up how many geosets, bones and animations you need for a character model? It is loads, and MDXTOM2 only supports 60 bones.Well it needs 15 bones just to work in game, right? Then I guess i just add 10 more bones for fingers maybe 5 more for something else and just make simple animations like that :b
Quote from: "Ohai"Quote from: "phucko1"Have you looked up how many geosets, bones and animations you need for a character model? It is loads, and MDXTOM2 only supports 60 bones.Well it needs 15 bones just to work in game, right? Then I guess i just add 10 more bones for fingers maybe 5 more for something else and just make simple animations like that :bA simple way to do it is just to use the BloodElf animations/bones and attach them to your model.Get the BloodElf remove all the faces then import your model and attach all your bones to it and done.It's the same way cars are added to the game.