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[Question] brain.exe as crashed
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Topic: [Question] brain.exe as crashed (Read 1138 times)
xJKz
Registred Member
Polygonshifter
Posts: 62
[Question] brain.exe as crashed
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on:
August 18, 2014, 12:30:04 pm »
Hi,
I'm a little developper, and I'm trying to do the stuffable Saurok. So, I've managed to copy the Worgen's submesh, because they have sames animations. After somes hours of work, trying to understand how to do. I've this result.
The model is entierly corrupted in the game, because of animation or/and bones ? I don't know, I want your help to explain me why this happend.
I'm on the 5.4.8 version of WoW, and I'm using M2Mod4.5 Redux with Blender 2.62, here's a screenshot from Blender, this look great...
Thanks if you help me... :c
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [Question] brain.exe as crashed
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Reply #1 on:
August 18, 2014, 12:55:07 pm »
That's a .skin file issue.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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xJKz
Registred Member
Polygonshifter
Posts: 62
Re: [Question] brain.exe as crashed
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Reply #2 on:
August 18, 2014, 12:57:35 pm »
So, I need to hexa a .skin file ?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [Question] brain.exe as crashed
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Reply #3 on:
August 18, 2014, 01:21:43 pm »
Yes.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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xJKz
Registred Member
Polygonshifter
Posts: 62
Re: [Question] brain.exe as crashed
«
Reply #4 on:
August 18, 2014, 01:23:57 pm »
Mh, thanks. Do you have any idea about it ?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [Question] brain.exe as crashed
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Reply #5 on:
August 18, 2014, 01:40:19 pm »
It is specific to your model so it should fall out of your converter. If it does not, your converter is broken.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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xJKz
Registred Member
Polygonshifter
Posts: 62
Re: [Question] brain.exe as crashed
«
Reply #6 on:
August 18, 2014, 01:44:51 pm »
I'm using M2Modder 4.5 for Blender 2.62.
I've seen : WorgenMale.m2 have 4 .skin file, my SaurokMale.m2 have only 3. I've looked into 010 my skin file and Worgen file, all Worgen skin file got the same amount of submeshs, my Saurok don't have the same amount. So, I took the 00.skin file to get the same amount, same resultat in game.
I'm stuck at this point, I've test other bones, same... Thanks for you help anyway.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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[Question] brain.exe as crashed