This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: How to add textures to preexisting model?  (Read 1357 times)

XodusArt2

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 73
    • View Profile
How to add textures to preexisting model?
« on: January 29, 2016, 06:40:01 am »
So, I'm struggling to add textures to Khadgar, as he only uses the one BLP. Is there a way I can still use Khadgar, but make him use an extra texture? Apart from the armor reflect texture.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 523
    • View Profile
Re: How to add textures to preexisting model?
« Reply #1 on: January 29, 2016, 05:16:16 pm »
Not sure what you want to do but "M2Modder" can add more textures to models.

Note; M2Modder not M2MOD3 or M2MOD4
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XodusArt2

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 73
    • View Profile
Re: How to add textures to preexisting model?
« Reply #2 on: January 30, 2016, 12:47:03 am »
I'll look into that, I hope you don't mind me taking the opportunity to ask another question, since most of my threads go unanswered, I'm trying to add new geosets to the human male character, as a template for my creature, I've removed all the armor geosets, and added my own, however, the invert weightpainting method doesnt work here, it deforms the sleeves I'm trying to rig to the skeleton, is there an easier method? At this point I'd pay to have this knowledge.

For example, I'm trying to weight paint a cloak right now, If I do the invert click invert method, the cloak is completely adjusted to the bone and it moves with the bone, sadly, If I was to do /cheer or something on my character, the shoulder bone would rotate up, and the cloak would go through the waist of my character.



How do I get the cloak to only follow that bone partially, and not deform?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XodusArt2

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 73
    • View Profile
Re: How to add textures to preexisting model?
« Reply #3 on: January 30, 2016, 02:36:22 am »
I figured it out, that I have to use the boneweight copy script, but here's my question, that only solved the problem for the arms, chest, and pretty much all clothing that is attached to a body part, however, the cloak is not attached further down, what would I copy the weight from?

Do I just attach the cloak mesh to the chest armature?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XodusArt2

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 73
    • View Profile
Re: How to add textures to preexisting model?
« Reply #4 on: January 30, 2016, 07:06:18 am »
How do I remove hardcoded geosets, I.E; Khadgar's staff.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XodusArt2

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 73
    • View Profile
Re: How to add textures to preexisting model?
« Reply #5 on: January 30, 2016, 09:39:03 am »
ALSO, at the m2modder comment, sure, you can add the textures, but how do you assign them to a certain part of the mesh, or a certain geoset? I've tried this in blender, pymodeleditor, and 010 editor to no success, the only success I had was when I merged th texture, which makes it lose detail, is there a way to make it use the textures UVd to it in blender?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »