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[M2Mod] Model Dissapear
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Topic: [M2Mod] Model Dissapear (Read 2240 times)
Big Bad Bot
Registred Member
Polygonshifter
Posts: 75
[M2Mod] Model Dissapear
«
on:
June 21, 2015, 10:45:10 pm »
Hello everyone. I start again to try to modify race models in Blender 2.49 and, after some minutes of work, when I export the .m2i file and convert it again to .m2, the model just dissapear. When I open it in Blender it looks fine, but ingame the model isn't there, just like the InvisibleMan.m2 (not a cube, just nothing).
Then I try again other thing, and there's when the issue gets weird:
1- I convert the race model from m2 to m2i with M2Mod
2- I convert the model from M2i to M2 with the same tool and without make any change in it.
3- I put it in a MPQ file, run the game and there's the same problem again: no model at all. Not a buggy one, not a cube. Just nothing.
Searching for a solution for this, I try:
1- Download the tool from another source and try again.
2- Download the new cata-friendly version M2Mod4 (I'm using the M2Mod3 because I work on WLK)
3- Follow a lot of tutorials step by step.
4- Try with other animated models of creatures and characters.
The weird thing is...I do this operation a LOT of times and now it just doesn't work anymore.
Can someone give me an advice to solve this or something? :/
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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phucko1
Contributors
Creator of Worlds
Posts: 523
Re: [M2Mod] Model Dissapear
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Reply #1 on:
June 21, 2015, 11:54:56 pm »
Did you have all the .skin files when converting to m2i?
Are you using the correct m2mod for your models? m2mod3 for wotlk, etc.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Big Bad Bot
Registred Member
Polygonshifter
Posts: 75
Re: [M2Mod] Model Dissapear
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Reply #2 on:
June 22, 2015, 04:12:36 am »
Yeah. I'm using M2mod3 over a classic ogre model and I put all the .skin files in the same folder as the file and the tool when I converted it.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [M2Mod] Model Dissapear
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Reply #3 on:
June 22, 2015, 05:58:02 pm »
Did you Rigified model ? beacuse Non Rigified parts are invisible
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Big Bad Bot
Registred Member
Polygonshifter
Posts: 75
Re: [M2Mod] Model Dissapear
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Reply #4 on:
June 22, 2015, 09:36:14 pm »
Quote from: "Alastor"
Did you Rigified model ? beacuse Non Rigified parts are invisible
I never had to do that before :/ and remember, the problem persist even if I never put the model in Blender. I can upload my invisible model if you want.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [M2Mod] Model Dissapear
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Reply #5 on:
June 22, 2015, 10:21:28 pm »
Or Start using newer version that Mod3redux is really outdated
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Big Bad Bot
Registred Member
Polygonshifter
Posts: 75
Re: [M2Mod] Model Dissapear
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Reply #6 on:
June 22, 2015, 10:52:48 pm »
I'm working with WLK/BC/Vanilla models, there's a newest version working with that M2versions? I try to use M2Mod4 with it, but it show me an error telling me that it doesn't suport the extension.
BTW where can I find the best option to convert M2 to M2i?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [M2Mod] Model Dissapear
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Reply #7 on:
June 23, 2015, 12:05:47 am »
Best is to Use M2redux 4.6.1 for WOD models and then thru CataToLK down port them to LK simply
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
abdalrahman9
Contributors
Wiki Incarnate
Posts: 129
Re: [M2Mod] Model Dissapear
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Reply #8 on:
June 23, 2015, 02:27:21 am »
All the WOTLK models you should find them in WOD. As alaster has said, just use the WOD m2 for now and then convert to WORLK later.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Big Bad Bot
Registred Member
Polygonshifter
Posts: 75
Re: [M2Mod] Model Dissapear
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Reply #9 on:
June 23, 2015, 04:28:39 am »
So...I'll download WoD, extract the vanilla wow files, redux them, edit them and then converting back to WLK...?
:s It's insane. There's no other way?
Anyways, where can I download M2redux 4.6.1? I will not have the same issue when I try to convert the reduxed files to m2 again? :s Because download 30 gb-ish just to "try" simple thing that I do before without any problem sounds kind weird. If anyone can upload a WoD M2 with his skin files without convert to WLK, It would be awesome.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [M2Mod] Model Dissapear
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Reply #10 on:
June 23, 2015, 12:29:40 pm »
Its not insane its best way becasue you can use Blender 2.73 for it and you dont need to stic with that ugly 2.49
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Big Bad Bot
Registred Member
Polygonshifter
Posts: 75
Re: [M2Mod] Model Dissapear
«
Reply #11 on:
June 25, 2015, 02:17:19 pm »
Now I get the idea. Everything works excellent. Thank you all! M2redux 4.6.1 works great.
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[M2Mod] Model Dissapear