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Author Topic: [QUESTION] M2 -> OBJ or 3DS  (Read 3104 times)

Zick

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[QUESTION] M2 -> OBJ or 3DS
« on: August 22, 2014, 11:07:31 am »
Is there any m2 editor that works with the new wod models ? like m2->obj without using wowmodelviewer cause wowmodelviewer got missing geosets from characters. :) Appriciate all help! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #1 on: August 22, 2014, 12:27:04 pm »
M2MOD4 :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #2 on: August 22, 2014, 01:49:02 pm »
Quote from: "phucko1"
M2MOD4 :P

Not sure it works for wod ?

http://gyazo.com/ad7d9cbb19a892394beead846c6b6a26

Got that error ??? and no m2i file appears not sure if I got right version of m2mod4
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Alastor

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #3 on: August 22, 2014, 06:13:46 pm »
because M2mod4 is for cata but he can read panda + Wod

all you need is changing Skin file
Via 010

Code: [Select]
int i;
Printf( "Submeshes num - %dn", SkinHeader.nSubmeshes );

for (i = 0; i < SkinHeader.nSubmeshes; i++)
{

if (Submeshes[i].ID > 65000)
{
Printf( "SUB num - %dn", i );
Submeshes[i].StartTriangle = 0;
Submeshes[i].nTriangles = 0;
}

}

you can only hope that all submeshes will be there
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #4 on: August 22, 2014, 06:41:12 pm »
Quote from: "dahaga"
because M2mod4 is for cata but he can read panda + Wod

all you need is changing Skin file
Via 010

Code: [Select]
int i;
Printf( "Submeshes num - %dn", SkinHeader.nSubmeshes );

for (i = 0; i < SkinHeader.nSubmeshes; i++)
{

if (Submeshes[i].ID > 65000)
{
Printf( "SUB num - %dn", i );
Submeshes[i].StartTriangle = 0;
Submeshes[i].nTriangles = 0;
}

}

you can only hope that all submeshes will be there

http://gyazo.com/44e37665680411e494b0c64cd7ff40cf

Could u explain a little bit better  ? :) thx for help anyways tho i dont understand what u mean :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #5 on: August 22, 2014, 08:11:47 pm »
its a 010 script so aplicate him
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #6 on: August 22, 2014, 08:55:13 pm »
Quote from: "dahaga"
its a 010 script so aplicate him

Brainexploded.. I srsly have no idea what u mean :/ sry

Could u help me  :D ? really need this .
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MR. Farrare

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #7 on: August 23, 2014, 02:04:50 am »
Quote from: "Zick"
Quote from: "dahaga"
its a 010 script so aplicate him

Brainexploded.. I srsly have no idea what u mean :/ sry

Could u help me  :D ? really need this .
open dahaga  script and run in in 010 by cliking script button left of the template button and choose open script affter you open it click F7
here is dahaga script for submesh
http://www60.zippyshare.com/v/48013142/file.html
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #8 on: August 23, 2014, 02:14:44 am »
Quote from: "MR. Farrare"
Quote from: "Zick"
Quote from: "dahaga"
its a 010 script so aplicate him

Brainexploded.. I srsly have no idea what u mean :/ sry

Could u help me  :D ? really need this .
open dahaga  script and run in in 010 by cliking script button left of the template button and choose open script affter you open it click F7
here is dahaga script for submesh
http://www60.zippyshare.com/v/48013142/file.html





*ERROR Line 2: Variable 'SkinHeader' is undefined.

:/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #9 on: August 23, 2014, 02:23:26 am »
because u need to use Skin Template then Script
how can you edit pure code without sorting by template ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #10 on: August 23, 2014, 01:16:38 pm »
Quote from: "dahaga"
because u need to use Skin Template then Script
how can you edit pure code without sorting by template ...

Ok so, I open the skin file in 010 editor I run the skin template and open the script then I pressed F7 working all that jazz. Tho when I try to convert it to m2i it just says the skin file is missing/corrupt.


U can see bottom left that it is working hopefully that's how it should look :D



And this is what the m2mod4 displays.
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Alastor

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #11 on: August 23, 2014, 01:46:56 pm »
because you edited only one of those four skins :? That ScM has
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #12 on: August 23, 2014, 02:31:19 pm »
Quote from: "dahaga"
because you edited only one of those four skins :? That ScM has



Well I got it imported into blender, but I can't export it to anything, can't export it to 3ds/obj/fbx anything ? :/
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Alastor

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #13 on: August 23, 2014, 09:06:04 pm »
because M2I works mainly with 2.49b Blender ( for me ) There are scripts for 2.62 thats true but i had only bad experiences with them .... also export to OBj cnat handle Armature so think about it
also shouldnt be this way only C:untitled.obj ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Zick

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Re: [QUESTION] M2 -> OBJ or 3DS
« Reply #14 on: August 23, 2014, 09:46:54 pm »
Well guys, finally got it into 3dsmax, but sadly not every geoset same as in wowmodelviewer thx for all help tho :) appriciate it !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »