Unfortunately no, OBJ has no clue about lighting (but anyway, so does this converter).Setting your WMO indoor is likely to crash as the converter can't generate portals from nothing, and portals are mandatory to link indoor to outdoor parts. I thought about a system for this.
Cause' it doesn't look like WMO's lights are understood yet, and I'm really not into hexing. I'm sure I'll make a mess of things.
QUestion is , is there also animated light possible. To get a fire flickering effect?
Or do particles also give light and are there light particels.
Is this possible to rfix?
Quote from: "slhumpf"They are. MOLT are just the same as M2 lights. The more performant, more commonly used MOCV is just the output of 3dsmax / some renderer, equivalent to light maps, applied to the 3d structure, coloring each vertex individually.
They are. MOLT are just the same as M2 lights. The more performant, more commonly used MOCV is just the output of 3dsmax / some renderer, equivalent to light maps, applied to the 3d structure, coloring each vertex individually.
I wanted to start out saying :This is kind of a major thing... If you want WMO's (Larger objects, buildings and such) to have lights, then their should be a tutorial on this, No?...I mean, really. If you'd want to make ANY custom WMO then you would want to know how to light it up just like the building's in WOW?I don't know if this subject is relatively new.. cause I've never seen a tutorial on WMO Lighting.I'll be sure to write one for the community if we can come to a solution.Quote from: "schlumpf"Quote from: "slhumpf"They are. MOLT are just the same as M2 lights. The more performant, more commonly used MOCV is just the output of 3dsmax / some renderer, equivalent to light maps, applied to the 3d structure, coloring each vertex individually.So..... In human terms.How would I go about coloring vertexes?What you said above... Is that all done in hex editing?...Like step by step?1.) Open the WMO (Switch to Indoor for Indoor objects(But what about Gamh wrote:Unfortunately no, OBJ has no clue about lighting (but anyway, so does this converter).Setting your WMO indoor is likely to crash as the converter can't generate portals from nothing, and portals are mandatory to link indoor to outdoor parts. I thought about a system for this.))2.) Find nLight and change value to one?3.) MOCV / MOLT chunk?4.) Change what values?I have so many questions for you, if you truly know how to light up the WMO's.Does it have to be an Inside wmo as well? (No Outdoor check)(I'm pretty sure OBJ format doesn't allow for vertex colors..... and if not that, I'm pretty sure Gamh's converter doesn't convert vertex colors?)
Doing it by hand would be a horrible pain in the ass, though. I'd advice against that.