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Author Topic: [Question] M2 TBC  (Read 1537 times)

zdzichorowerzysta

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[Question] M2 TBC
« on: May 07, 2012, 03:31:43 pm »
I tried alot of tools to add new meshes to 2.4.3, and the only thing what was succesfull is ModelInjector, but with ModelInjector i'm only able to change model a bit, if i add or delete just one vertex, it won't work. Today i extracted pig critter model and texture from Warcraft 3, opened it in MdlVis, deleted gutz geoset, gutz bone, some animations, converted it with MdlxConv to pig.mdl and changed some things like texture path etc. then converted it back to pig.mdx, then converted this new mdx with ConverterMDX:

[spoiler:3lxafov0][/spoiler:3lxafov0]

...and received 2 files - pig.m2, pig00.skin. But when i try to open pig.m2 in MdlVis, i have error:

[spoiler:3lxafov0][/spoiler:3lxafov0]

Also when i add pig.m2 to an MPQ with MyWarCraftStudio, and click on pig.m2 in MyWarCraftStudio, MyWarCraftStudio crashes
Any idea? By the way, models converted by ConverterMDX  should work on 2.4.3?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [Question] M2 TBC
« Reply #1 on: May 07, 2012, 03:48:27 pm »
Maybe couse MDX to m2 converter only converts to WOTLK m2? Mdlvis can't open Wotlk m2s.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [Question] M2 TBC
« Reply #2 on: May 07, 2012, 11:51:37 pm »
mdlvis was created in 2006, and last update on 2008. . only TBC m2

[spoiler:1uk8aof8]mdx to m2 [by tig] converts MDXMDL to wotlk m2 only.  :|[/spoiler:1uk8aof8]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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