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Author Topic: Models  (Read 1873 times)

Razstah

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Models
« on: October 29, 2011, 12:12:40 pm »
how in gods name can I do things like these?

What do I need? like some m2 editor or such? I tried to export this awesome model in wow, but it wasn't possible due to it being m2 before (its mdx when u download) I tried PyModelEditor, but i dont even manage to download it correctly ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: Models
« Reply #1 on: October 29, 2011, 01:15:17 pm »
it is very difficult, given the fact that you get a ready model.
Warnings:
1) The order of bones may not correspond to numbers, otherwise it will lead to the bones "hang in the air," and pymodeleditor in "Nodes" section in the console write "Unable to find parent of bone ** Which **" - this means that the skeleton must be redone.
----
: What happens if I ignore this item?

Some of the bones stop engines, and hang in all the animations, such as engines can stop arms  legs  head



2) Very high (70-90%) chance of "Oo" bug. How this happens - I have not figured out yet. Because of this, each of my Custom NPC have about 50-60 backups.


: What happens if I ignore this item?

Model will not work in game

3) It is necessary specify  advance attachments in model, such as "Ground" "Bust a" "Bust 2" "Bust 3" "Head" "ground" "Lhand" "Rhand" "Finger **" (about 6 attachments) etc. . (because your model is based on the Blood elf, then the number of thy attachments can be up 40-50)

: What happens if I ignore this item?

1) In the hands will be displayed no weapon
2) in the hands not magic will be displayed, and it will not fly out of the hands
3) The throw magic in this model, such as Frostbolt not fly in the chest, and in the sky.
4) in model does not will be displayed name




4)in Pymodeleditor need specify which types of bones (example:, head, jaw, waist, torso, legs, hands e.t.c)

: What happens if I ignore this item?

1) Fingers on hands will not keep weapons (to be lowered as usual)
2) They will not work animations: Combat Wound  Critical (because they are based on interactions with the types of bones and Waist Spinelow)

-------------

5) in the 010 necessary to adjust the editor BoundBox, that being allocated correctly in the game (this is  NOT A DOODADS here BOUNDBOX REQUIRES: 100%)

--------------
6) in 010 editor to specify flags and the "Loop" for all animations

: What happens if I ignore this item?

1) when your creature dies, it will not lie on the ground ... it will fall over and over again on the ground (Playanimation Death will be looped (Have "31 Loop flag"(do not remember))
2) In your model will be played only one attack animation
3) In your model will be played only one Stand animation


\\
There's a lot of other problems, if that does not know his Creature can not be created.

For comparison, I will give difficulty level to World Build, Custom Doodads (such as a Mjollna), and Custom creature.

World building: 110
Custom doodad(example bridge): 310
Custom mount(ex inico leviator): 610
Custom race (ex roy pandaren): 510
Custom creature (ex my ancient soldier): 8-910
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Razstah

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Re: Models
« Reply #2 on: October 29, 2011, 01:21:04 pm »
Quote from: "Vel"
it is very difficult, given the fact that you get a ready model.
Warnings:
1) The order of bones may not correspond to numbers, otherwise it will lead to the bones "hang in the air," and pymodeleditor in "Nodes" section in the console write "Unable to find parent of bone ** Which **" - this means that the skeleton must be redone.
----
: What happens if I ignore this item?

Some of the bones stop engines, and hang in all the animations, such as engines can stop arms  legs  head



2) Very high (70-90%) chance of "Oo" bug. How this happens - I have not figured out yet. Because of this, each of my Custom NPC have about 50-60 backups.


: What happens if I ignore this item?

Model will not work in game

3) It is necessary specify  advance attachments in model, such as "Ground" "Bust a" "Bust 2" "Bust 3" "Head" "ground" "Lhand" "Rhand" "Finger **" (about 6 attachments) etc. . (because your model is based on the Blood elf, then the number of thy attachments can be up 40-50)

: What happens if I ignore this item?

1) In the hands will be displayed no weapon
2) in the hands not magic will be displayed, and it will not fly out of the hands
3) The throw magic in this model, such as Frostbolt not fly in the chest, and in the sky.
4) in model does not will be displayed name




4)in Pymodeleditor need specify which types of bones (example:, head, jaw, waist, torso, legs, hands e.t.c)

: What happens if I ignore this item?

1) Fingers on hands will not keep weapons (to be lowered as usual)
2) They will not work animations: Combat Wound  Critical (because they are based on interactions with the types of bones and Waist Spinelow)

-------------

5) in the 010 necessary to adjust the editor BoundBox, that being allocated correctly in the game (this is  NOT A DOODADS here BOUNDBOX REQUIRES: 100%)

--------------
6) in 010 editor to specify flags and the "Loop" for all animations

: What happens if I ignore this item?

1) when your creature dies, it will not lie on the ground ... it will fall over and over again on the ground (Playanimation Death will be looped (Have "31 Loop flag"(do not remember))
2) In your model will be played only one attack animation
3) In your model will be played only one Stand animation


\\
There's a lot of other problems, if that does not know his Creature can not be created.

For comparison, I will give difficulty level to World Build, Custom Doodads (such as a Mjollna), and Custom creature.

World building: 110
Custom doodad(example bridge): 310
Custom mount(ex inico leviator): 610
Custom race (ex roy pandaren): 510
Custom creature (ex my ancient soldier): 8-910
I......want to learn :)) And will try as hard as I can .
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: Models
« Reply #3 on: October 29, 2011, 01:22:51 pm »
I can give advice on how to start Mjollna: with simple doodads, if you will - go on to more complicated models.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Razstah

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Re: Models
« Reply #4 on: October 29, 2011, 05:32:56 pm »
Quote from: "Vel"
I can give advice on how to start Mjollna: with simple doodads, if you will - go on to more complicated models.
What program do I use to edit doodads? I bet you already know Mdlvis doesn't open m2's , atleast not for me..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: Models
« Reply #5 on: October 29, 2011, 05:48:19 pm »
I remind you. MDLvis not updated since 2008.
-
mdlvis opens only TBC m2
-
I am in MDLvis (since 2009) always do everything from scratch.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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