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Author Topic: [BUG] Custom Models  (Read 2261 times)

Razstah

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[BUG] Custom Models
« on: October 15, 2011, 03:36:09 pm »
I got to this
Code: [Select]
"Then the Converter will ask you some Questions(like AnimationIDs etc.), the AnimationIDs can be found in AnimationData.dbc
NextAnimation can be -1 or the next Animation(...)
subAnimID=which one of a row of Anims this is
Camera Types are:
Potrait = 0,
CharInfo = 1,
else -1"

but when im done and got to camera0 and camera1  the ConverterMDX gets error and it doesnt get converted.







I'm not sure what to do or how to get it as a m2 with animations and all, so if you wanna try it out, download the mdx here : http://www.megaupload.com/?d=HE0GO9EU
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [BUG] Custom Models
« Reply #1 on: October 15, 2011, 03:43:36 pm »
That model was taken from wow and has too many animations and frames. It can't be converted and you can't fix this bug.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [BUG] Custom Models
« Reply #2 on: October 15, 2011, 03:52:40 pm »
Hmm now that a thread is started I might get an answer on my problem to.
I imported dwarfmale and humanmale in blender and joined the long dwarfbeard with the big human beard, saved and converted back from m2i to m2 but now the model does not show up in-game or in model viewer :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [BUG] Custom Models
« Reply #3 on: October 15, 2011, 04:49:15 pm »
MDXconv does not convert model with any camera.
Delete camera in model and try again
Camera can be added in 010 editor or blender (If this is animated model)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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inico

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Re: [BUG] Custom Models
« Reply #4 on: October 15, 2011, 07:52:54 pm »
Quote from: "Vel"
MDXconv does not convert model with any camera.
Delete camera in model and try again
Camera can be added in 010 editor or blender (If this is animated model)

No. MDXConverter can converts model with cameras...i tried and worked perfectly.
The problem is that if your model has too many frames, the program will crash.

Quote from: "phucko1"
Hmm now that a thread is started I might get an answer on my problem to.
I imported dwarfmale and humanmale in blender and joined the long dwarfbeard with the big human beard, saved and converted back from m2i to m2 but now the model does not show up in-game or in model viewer :(

*If your geoset is not attached to any bone, it won't be visible.
or
*It might be a sub-Geoset number problem. Try to change it with PymodelEditor or Hex. If doesn't work, you will need to edit "CharacterFacialHairStyles.dbc" and add the new facial feature.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [BUG] Custom Models
« Reply #5 on: October 15, 2011, 07:58:05 pm »
I mean my whole human model does not show up. No the body, hair or facial hairs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Razstah

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Re: [BUG] Custom Models
« Reply #6 on: October 15, 2011, 08:25:17 pm »
Quote from: "Vel"
MDXconv does not convert model with any camera.
Delete camera in model and try again
Camera can be added in 010 editor or blender (If this is animated model)
I deleted the camera's and now the ConverterMDX stops when it comes "NBones" which is over the camera error that was before.

edit: okay inico =_=
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [BUG] Custom Models
« Reply #7 on: October 15, 2011, 10:03:01 pm »
Quote from: "inico"
No. MDXConverter can converts model with cameras...i tried and worked perfectly.
The problem is that if your model has too many frames, the program will crash.
.
My problem only with a camera, in other cases no errors occur.
-
Removing camera does not guarantee that model is able to convert.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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