This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] Worgen model standing infront of camera point  (Read 2032 times)

Everon Mightbane

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
[QUESTION] Worgen model standing infront of camera point
« on: September 11, 2011, 10:11:07 pm »
This is my 4.0.6 worgen female on a WotLK server, she works fine except for two problems, one being the one shown in the attached screenshot and the other being she won't dance, however I don't mind the dancing bit but can anyone help me with this or at least tell me what I need to do:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: [QUESTION] Worgen model standing infront of camera point
« Reply #1 on: September 11, 2011, 11:51:25 pm »
weapons helm shoulder mount point works? or has the same problem of the shadow?
it should be the root bone, but attachment coordinates are absolute so you must edit everyone

try to use m2i to see if skeleton has some problems or some asttacfhment aren't correct, can edit bones with blender and attachment with pym2
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 243
    • View Profile
    • http://www.youtube.com/inicocustom
Re: [QUESTION] Worgen model standing infront of camera point
« Reply #2 on: September 11, 2011, 11:59:52 pm »
Quote from: "Everon Mightbane"
The other being she won't dance

The Cataclysm Alpha worgen female has no dance animations.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [QUESTION] Worgen model standing infront of camera point
« Reply #3 on: September 12, 2011, 12:08:29 am »
As all vertices are attached to at least bone 0 or a child (of a child (of a child (...)) of that, you may just want to move that one's pivot point.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Everon Mightbane

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [QUESTION] Worgen model standing infront of camera point
« Reply #4 on: September 12, 2011, 04:38:58 pm »
Both the shoulders and helmets are on the model but are slightly above it, shown in the two attachments, how would I go about doing the whole bone thing? I'm fairly new to models.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: [QUESTION] Worgen model standing infront of camera point
« Reply #5 on: September 13, 2011, 07:17:26 am »
Hello. :)
Try to port from cata alpha. Then, resave it in Pymodeleditor.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Everon Mightbane

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [QUESTION] Worgen model standing infront of camera point
« Reply #6 on: September 13, 2011, 04:25:29 pm »
Quote from: "Zim4ik"
Hello. :)
Try to port from cata alpha. Then, resave it in Pymodeleditor.
I've already got the alpha one working fine, but I want to get the 4.0.6 one to work, the male works perfectly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »