You'll have to convert the 3ds file to an m2 file (check resources forum for converters)You need to create another displayID in the DBCs Add that displayID to your item.Put modified dbcs + model inside a patch.Profit!Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.(also dont forget to put the correct mountpoint on the helmet)
Quote from: "Laniax"You'll have to convert the 3ds file to an m2 file (check resources forum for converters)You need to create another displayID in the DBCs Add that displayID to your item.Put modified dbcs + model inside a patch.Profit!Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.(also dont forget to put the correct mountpoint on the helmet)how i do that exactly with the mountpoint?btw : i work with dbc files, this isn't the problem but i add first time own models ;P
Quote from: "frezer748"Quote from: "Laniax"You'll have to convert the 3ds file to an m2 file (check resources forum for converters)You need to create another displayID in the DBCs Add that displayID to your item.Put modified dbcs + model inside a patch.Profit!Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.(also dont forget to put the correct mountpoint on the helmet)how i do that exactly with the mountpoint?btw : i work with dbc files, this isn't the problem but i add first time own models ;Pviewtopic.php?f=59&t=850
Quote from: "Laniax"Quote from: "frezer748"Quote from: "Laniax"You'll have to convert the 3ds file to an m2 file (check resources forum for converters)You need to create another displayID in the DBCs Add that displayID to your item.Put modified dbcs + model inside a patch.Profit!Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.(also dont forget to put the correct mountpoint on the helmet)how i do that exactly with the mountpoint?btw : i work with dbc files, this isn't the problem but i add first time own models ;Pviewtopic.php?f=59&t=850thanks, but i how did i use the mount point?? with cmd i know but how i set the position?? which command i have to enter.and with the converter, what they mean with "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.and in which .dbc i have to make a new display id? item.dbc