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Author Topic: How make a own gear? (helmet)  (Read 1782 times)

frezer748

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How make a own gear? (helmet)
« on: September 06, 2011, 04:21:25 pm »
hey guys, i want to ask how i can make a own Helmet, i got a .3ds File but how i can add it ingame to see it on my head the helmet. have anyone a tutorial?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laniax

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Re: How make a own gear? (helmet)
« Reply #1 on: September 06, 2011, 04:27:52 pm »
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Current project: AIO Emulation solution.

frezer748

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Re: How make a own gear? (helmet)
« Reply #2 on: September 06, 2011, 04:40:24 pm »
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laniax

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Re: How make a own gear? (helmet)
« Reply #3 on: September 06, 2011, 05:07:05 pm »
Quote from: "frezer748"
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P

viewtopic.php?f=59&t=850
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Current project: AIO Emulation solution.

frezer748

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Re: How make a own gear? (helmet)
« Reply #4 on: September 06, 2011, 05:19:42 pm »
Quote from: "Laniax"
Quote from: "frezer748"
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P

viewtopic.php?f=59&t=850

thanks, but i how did i use the mount point?? with cmd i know but how i set the position?? which command i have to enter.

and with the converter, what they mean with  "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.

and in which .dbc i have to make a new display id? item.dbc
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laniax

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Re: How make a own gear? (helmet)
« Reply #5 on: September 06, 2011, 06:26:56 pm »
Quote from: "frezer748"
Quote from: "Laniax"
Quote from: "frezer748"
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P

viewtopic.php?f=59&t=850

thanks, but i how did i use the mount point?? with cmd i know but how i set the position?? which command i have to enter.

and with the converter, what they mean with  "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.

and in which .dbc i have to make a new display id? item.dbc

You should know how many textures etc if you made the model yourself.

And if you do some research, you can see that the item in item.dbc gets the displayID from ItemDisplayInfo.dbc and you had the bad luck to choose a helmet so you will also need to edit HelmetGeosetVisData.dbc

http://wowdev.wiki/index.php?tit ... ayInfo.dbc

you should try to look for stuff yourself, instead of asking right away.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Current project: AIO Emulation solution.