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Author Topic: [QUESTION] Bounding Box Swap ?  (Read 813 times)

spik96

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[QUESTION] Bounding Box Swap ?
« on: January 17, 2015, 08:10:33 pm »
I would like to replace a tree model with an other one. Easy.
But I would like to keep the old bounding box, so an external observer won't be able to see I changed my models at all as my character would not be able to cross in forbidden areas (because the bounds would be the same than a non modded client).
I don't know if it's possible.

As I'm modding 2.4.3 I tried to use Glitchy's Model Editing Suite. There is a tool where you can export the bounding box as an OBJ file then import this OBJ back in an M2.

I tried this with a stump and a barrel. I exported in OBJ the bounding box from the stump, imported it into the barrel, then I renamed the barrel to the stump name. Then I made my MPQ patch and tried it.

The expected result : a barrel which I can walk on it like on the stump
The result : a barrel which WoW Error when I touch it with my character.

Do you think my best bet would be to litteraly swap the bounding sections of the M2 in hex ? I found the offsets on the wiki ; I could probably swap the parts and adjust the offsets however if it's the only way but I would rather use tools if it's possible.. I never did something like this before.

I said I was working with 2.4.3 but I can convert models from 3.3.5 (thanks to a tool somewhere on this forum), so please, If you have a solution, for any version of WoW, tell me !
« Last Edit: January 17, 2015, 11:04:28 pm by Admin »
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schlumpf

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Re: [QUESTION] Bounding Box Swap ?
« Reply #1 on: January 17, 2015, 10:53:56 pm »
It sounds like you are trying to do an exploit here. Please don't expect any help for exploiting in this forum, even for private servers.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [QUESTION] Bounding Box Swap ?
« Reply #2 on: January 17, 2015, 10:59:24 pm »
Nope.

I'm not trying to exploit, I'm fighting against them, that's the whole point of what I'm trying to do !
If you change a Tree A to a Tree B then the collisions change in the world, allowing exploits.
I want to change models without changing collisions so area changes won't have this problem.

I think my first sentence misguided you. I wanted to say we wouldn't be seen because we wouldn't be cheating, as the environment where our character can move would have the same bounds.

I want a good looking game, not an easy one. Cheating is pointless.

In fact, here is my problem : changing the trees in Dun Morogh to Howling Fjord ones. But HF trees are thinner than DM trees => it's easier to move in the area => it's a little bit cheated.
I want to avoid this at all cost.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Github ]https://github.com/Koward[/url]    Skype : koward723 =)