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Author Topic: [SOLVED] Texture looks different ingame than in blender?  (Read 802 times)

Chase

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[SOLVED] Texture looks different ingame than in blender?
« on: June 15, 2014, 06:25:45 am »
When I export a model sometimes the texture looks very different than it does in blender.

Here is a side by side comparison of what they look like:
[attachment=1:21x9s54e]rocketlauncher.png[/attachment:21x9s54e]
Is there a reason for this? Have I missed a setting?
« Last Edit: June 15, 2014, 09:21:21 pm by Admin »

Alastor

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Re: [QUESTION] Texture looks different ingame than in blende
« Reply #1 on: June 15, 2014, 08:07:25 pm »
Instead of spamming new Topick try to read the old one this is normal problem

idc ... Answer is
your Model >> 3DS >> OBJ >> M2



Texture is loaded from
ITEMOBJECTCOMPONENTSWEAPON
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Chase

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Re: [QUESTION] Texture looks different ingame than in blende
« Reply #2 on: June 15, 2014, 08:36:39 pm »
Quote from: "dahaga"
Instead of spamming new Topick try to read the old one this is normal problem

idc ... Answer is
your Model >> 3DS >> OBJ >> M2



Texture is loaded from
ITEMOBJECTCOMPONENTSWEAPON

Could you at least tell me what you did differently?

What old topic? I've tried to look before and I didn't find anything helpful.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Texture looks different ingame than in blende
« Reply #3 on: June 15, 2014, 08:59:24 pm »
Quote from: "dahaga"
idc ... Answer is
your Model >> 3DS >> OBJ >> M2

what exactly you are not getting ?

jsut when you are making model in blender you need to export as OBJ for convertor .. so before you do it just convert it to 3Ds to prefent those UVmapping shits and back to OBJ

.. problem solved
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Chase

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Re: [QUESTION] Texture looks different ingame than in blende
« Reply #4 on: June 15, 2014, 09:20:50 pm »
Quote from: "dahaga"
Quote from: "dahaga"
idc ... Answer is
your Model >> 3DS >> OBJ >> M2

what exactly you are not getting ?

jsut when you are making model in blender you need to export as OBJ for convertor .. so before you do it just convert it to 3Ds to prefent those UVmapping shits and back to OBJ

.. problem solved

Ah thank you, I see now. Works like a charm!

EDIT: And I just now realize its backwards. I need to play TF2 more.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »