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Author Topic: [TUTORIAL] Custom Model Treepath(or: Reskinning objects)  (Read 14877 times)

Herbalism

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Re: [TUTORIAL] Custom Model Treepath
« Reply #15 on: October 09, 2010, 10:53:59 am »
Hey, I'm trying to reskin a hut but I get no ".wmo" file, only BLP's and TGA's. Help? :S
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jack

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Re: [TUTORIAL] Custom Model Treepath
« Reply #16 on: October 09, 2010, 05:24:40 pm »
Quote from: "Herbalism"
Hey, I'm trying to reskin a hut but I get no ".wmo" file, only BLP's and TGA's. Help? :S

Please ask again in an appropriate thread and not just some thread which is vaguely related.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

blizzblack2008

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[HTML] Re: [TUTORIAL] Custom Model Treepath
« Reply #17 on: November 06, 2014, 12:48:39 am »
Hello, very nice tutorial helped me a lot.
But I have a problem with .m2.
Look at the picture and see that m2 is in a strange pocision. I wanted to know because I also get the model.
I do not speak English I hope you understand me and can help me.
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phantomx

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Re: [TUTORIAL] Custom Model Treepath(or: Reskinning objects)
« Reply #18 on: November 06, 2014, 01:42:08 am »
You have to rotate it and then set those coordinates in the vx_vars_init.lua
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

blizzblack2008

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Re: [TUTORIAL] Custom Model Treepath(or: Reskinning objects)
« Reply #19 on: November 06, 2014, 08:07:35 pm »
Quote from: "phantomx"
You have to rotate it and then set those coordinates in the vx_vars_init.lua
Thanks for responding but:
How do I rotate the model? :?:  :?:
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phantomx

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Re: [TUTORIAL] Custom Model Treepath(or: Reskinning objects)
« Reply #20 on: November 06, 2014, 09:32:31 pm »
Quote from: "blizzblack2008"
Quote from: "phantomx"
You have to rotate it and then set those coordinates in the vx_vars_init.lua
Thanks for responding but:
How do I rotate the model? :?:  :?:

"facing"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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blizzblack2008

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Re: [TUTORIAL] Custom Model Treepath(or: Reskinning objects)
« Reply #21 on: November 15, 2014, 09:08:49 pm »
Quote from: "phantomx"
Quote from: "blizzblack2008"
Quote from: "phantomx"
You have to rotate it and then set those coordinates in the vx_vars_init.lua
Thanks for responding but:
How do I rotate the model? :?:  :?:

"facing"
Hello again, sorry for ignorance, edit [facing], but keeps coming as before. Please take a look.

Much of this and I do not expect you to help me .Many thanks for your answers.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Valkryst

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Re: [TUTORIAL] Custom Model Treepath(or: Reskinning objects)
« Reply #22 on: March 05, 2015, 06:23:18 pm »
Hey,

I just attempted to swap the roof texture of a certain WMO while following this tutorial, but I seem to have either messed up one of the steps or run into an error. The video below shows what I've been doing after extracting the WMO, texture I want to use, and renaming the texture that I want to use.

If anyone that knows how to swap textures has a few minutes, can you take a look and tell me if you see a step that I've done wrong or something else that I could try doing?

Thanks.

[media:29mao368]https://www.youtube.com/watch?v=hJvbJcBQTY0&feature=youtu.be[/media:29mao368]

-------------------------------

Edit:

I found out that the error was caused because the model couldn't find the group files that it required.

There is still one more error though, whenever I move away from the texture, it slowly turns black.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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