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Topic: Modding private server (Read 1308 times)
maxi55
Registred Member
MWCS Enthusiast
Posts: 1
Modding private server
«
on:
January 30, 2012, 03:07:57 am »
Hi All
I have setup my own 3.3.5 Arcemu private server and I have noticed some things such as my imp has way too much HP and some of the monsters run too fast. I'm an absolute noob with this stuff and would appreciate if anyone could point me in the right direction on how to modify these things to make them as close to the real servers as possible.
Thanks.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Modding private server
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Reply #1 on:
January 30, 2012, 06:44:29 am »
Shut the server down and try blizzards. They are very close to the originals
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
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Keta
Contributors
Model Change Addict
Posts: 210
Re: Modding private server
«
Reply #2 on:
January 30, 2012, 08:13:38 am »
Well, if you compiled the server yourself, I'd say the problem is your database. So either try a completely clean database, or go Trinity Core. Of cause if you want to script Lua, then you have to stay ArcEmu.
Thanks
Keta
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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playboi131
Registred Member
GM Isle Explorer
Posts: 23
Re: Modding private server
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Reply #3 on:
February 01, 2012, 08:10:05 am »
ArcEmu is not good core for that kind of servers, they crush 5 times per day sometimes much more.. You can change that speed and etc... from DB, or if you are really noob find Developer.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Modcraft - The community dedicated to quality WoW modding!
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Wrath of the Lich King Modding
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Modding private server