Hey everybody,
I want to use the wod hd models on mop, because there is no problems with triangles limitation.
But i have another problem, uv mapping.
In mop, pandarens use a new uv mapping => 512x1024, instead of 512x512 (or 256x256) for normals races
WoD HD Models use the pandaren uv mapping.
I don't know how to "activate" 1024x512 uv mapping on my hd models, it's not in M2 files, i think it's somewhere in DBC, but i can't figure where.
If somebody know how to do this, this will be great
Thanks