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Topics - Axis48
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« on: November 24, 2018, 08:41:37 pm »
I have been struggling with water for awhile in noggit3 and I am in the process of just giving up on blending it all together, but I am trying to figure out how to recreate the 'transition' from a lower opacity to a higher one that you see on Azeroth, pictured here ... It goes from a low 0-20 opacity to upwards of 200. I can't seem to figure out how to recreate that transition in any way? Is it a setting? A toggle? Another program?
2
« on: March 20, 2018, 07:44:07 am »
Hello! Currently tinkering with an existing map! In this case, Northrend! I have overwritten much of the Northrend map to the point where it is no longer recognizable- so, rather then have players pull up a map and see themselves on the world map on the Northrend map, I'd rather not have the player see themselves on the map at all- similar to how it would be in a raid or dungeon.
I was able to do some research, but I've been unable to connect all the dots here as far as things go- I'm tinkering with the WorldMapArea and Map DBCs, but the player marker still shows up in Northrend on the over world map. Ideas?
3
« on: March 10, 2018, 07:16:35 am »
I am currently operating on a 7.1.5 client and I'm looking to change the existing music within some WMOs. I am looking around in the WMOareatable.db2 and I am having a difficult time making sense of it- I know which entries correspond to the music and ambiance effects, but I am struggling a lot with how to identify which WMO entries to edit.
Is there a way to match up a WMO's file with it's entry in WMOareatable.db2?
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« on: December 28, 2017, 11:49:51 pm »
I am replacing much of the Northrend map with a new map of my own creation and I've got damn near everything stripped out in terms of NPCs, area tables, light boxes and so on. But one thing I've noticed as I move around the map is ambient noises in specific areas. Specifically the sound of running water of rivers in these two locations: We did not 'modify' the area of Northrend, we simply replaced it - no M2s, WMOs, or textures remain from OG Northrend. Is there anything that might be causing us to still hear this sound?
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« on: November 24, 2017, 09:12:37 pm »
Sorry if this has already been answered, but is there a way to change a continent's default skybox? Like, I have a 'local' skybox settup for lighting effects and I assumed it would give me a clear sky like in STV- since I am using the Zul'Gurub box, but this island and it's skybox are out in Northrend and I am stuck with this weird Northern lights look. Is there any way to change this?
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« on: August 15, 2017, 06:00:09 am »
Hi! Kind of run into a jam, hoping there is someone who knows how to help!
Been making a new map, about the size of Northrend, and while much of the space is open ocean, it still occupies a large space! However, I am having an issue creating a new WDL file for the islands! the FuTA tool seems to 'crash' or at least lock up at about 66% every time no matter what I do and I'm not sure what my solution is going to be. Does anyone know how to make a WDL file for a larger map or have a tool that might work for it? Thanks.
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« on: June 19, 2017, 11:09:54 pm »
I've been using Noggit to map for quite some time and after updating for some more recent work it seems to crash on launch- even when downgrading to my previous map it runs into this issue. Any ideas? LOG 18 - (Noggit.cpp:489): Noggit Studio - 3.1021 20 - (Noggit.cpp:290): Using config file. 20 - (Noggit.cpp:498): Game path: D:\KEEFERSTUFF\PROLGUE\ 20 - (Noggit.cpp:502): Project path: D:\KEEFERSTUFF\NEWTAR\ 20 - (Noggit.cpp:335): Locale: enUS 49 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/common.MPQ 80 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/common-2.MPQ 364 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/expansion.MPQ 450 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/lichking.MPQ 488 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch.MPQ 499 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-2.MPQ 500 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-3.MPQ 712 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-4.MPQ 713 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-7.MPQ 719 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-c.MPQ 745 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-l.MPQ 764 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-o.MPQ 875 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-p.MPQ 891 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-w.MPQ 921 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-x.MPQ 952 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/patch-z.MPQ 963 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/enUS/locale-enUS.MPQ 965 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/enUS/expansion-locale-enUS.MPQ 965 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/enUS/lichking-locale-enUS.MPQ 969 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/enUS/patch-enUS.MPQ 970 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/enUS/patch-enUS-2.MPQ 970 - (MPQ.cpp:47): [Debug] Opened archive D:\KEEFERSTUFF\PROLGUE\Data/enUS/patch-enUS-3.MPQ 4524 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\AreaTable.dbc" 4525 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Map.dbc" 6897 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LoadingScreens.dbc" 6898 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Light.dbc" 6899 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightParams.dbc" 6901 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightSkybox.dbc" 6951 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightIntBand.dbc" 9759 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightFloatBand.dbc" 10612 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectDoodad.dbc" 10617 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectTexture.dbc" 11050 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LiquidType.dbc" 13332 - (MPQ.cpp:87): [Debug] Completed listfile loading. 16862 - (Video.cpp:152): [Debug] GL: Version: 4.5.0 NVIDIA 382.05 16862 - (Video.cpp:153): [Debug] GL: Vendor: NVIDIA Corporation 16862 - (Video.cpp:154): [Debug] GL: Renderer: GeForce GTX 770/PCIe/SSE2 16879 - (Noggit.cpp:522): [Debug] Creating Menu 16926 - (World.cpp:160): World 451: development has no WDT file! 16969 - (World.cpp:160): World 582: Transport176244 has no WDT file! 16969 - (World.cpp:160): World 584: Transport176231 has no WDT file! 16969 - (World.cpp:160): World 586: Transport181645 has no WDT file! 16969 - (World.cpp:160): World 587: Transport177233 has no WDT file! 16969 - (World.cpp:160): World 588: Transport176310 has no WDT file! 16970 - (World.cpp:160): World 589: Transport175080 has no WDT file! 16970 - (World.cpp:160): World 590: Transport176495 has no WDT file! 16970 - (World.cpp:160): World 591: Transport164871 has no WDT file! 16970 - (World.cpp:160): World 592: Transport186238 has no WDT file! 16970 - (World.cpp:160): World 593: Transport20808 has no WDT file! 16970 - (World.cpp:160): World 594: Transport187038 has no WDT file! 16970 - (World.cpp:160): World 596: Transport187263 has no WDT file! 16979 - (World.cpp:160): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file! 16979 - (World.cpp:160): World 612: Transport_Menethil_Valgarde has no WDT file! 16979 - (World.cpp:160): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file! 16979 - (World.cpp:160): World 614: Transport_Stormwind_Valiance_Keep has no WDT file! 16980 - (World.cpp:160): World 620: Transport_Moa'ki_Unu'pe has no WDT file! 16980 - (World.cpp:160): World 621: Transport_Moa'ki_Kamagua has no WDT file! 16980 - (World.cpp:160): World 622: Transport192241 has no WDT file! 16980 - (World.cpp:160): World 623: Transport192242 has no WDT file! 16981 - (World.cpp:160): World 641: Transport_AllianceAirshipBG has no WDT file! 16981 - (World.cpp:160): World 642: Transport_HordeAirshipBG has no WDT file! 16981 - (World.cpp:160): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file! 16982 - (World.cpp:160): World 672: Transport197347 has no WDT file! 16982 - (World.cpp:160): World 673: Transport197348 has no WDT file! 16982 - (World.cpp:160): World 712: Transport197349 has no WDT file! 16982 - (World.cpp:160): World 713: Transport197350 has no WDT file! 16982 - (World.cpp:160): World 718: Transport201834 has no WDT file! 17154 - (Noggit.cpp:525): [Debug] Entering Main Loop 18008 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers.
18009 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1 18713 - (StackWalker.cpp:1133): [Error] 008F3B8C (noggit): (filename not available): (function-name not available) 18714 - (StackWalker.cpp:1133): [Error] 008BD53B (noggit): (filename not available): (function-name not available) 18714 - (StackWalker.cpp:1133): [Error] 775136DA (ucrtbase): (filename not available): seh_filter_exe 18714 - (StackWalker.cpp:1133): [Error] 008FC4D6 (noggit): (filename not available): (function-name not available) 18715 - (StackWalker.cpp:1133): [Error] 74D28744 (KERNEL32): (filename not available): BaseThreadInitThunk 18715 - (StackWalker.cpp:1133): [Error] 77D0587D (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath 18715 - (StackWalker.cpp:1133): [Error] 77D0584D (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
CONFIG #This is a config file template. To use it rename into noggit.conf and set your options #Edit this to your WoWFile!!! Path = D:\KEEFERSTUFF\PROLGUE\
#Edit this to your Project-Directory and uncomment if you want to use it! ProjectPath = D:\KEEFERSTUFF\NEWTAR\
#Set this to the file where you will import models from (the model viewer log for example ) ImportFile = D:\KEEFERSTUFF\MORTIS\JUNK\WoWModelViewer7\userSettings\log.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standard value and will be taken if you do not set this value. FarZ=4096
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« on: December 07, 2016, 03:37:06 pm »
I am starting to piece together a map and have recently converted it to an MPQ and loaded it into the client. I was looking at it in-game and noticed a few models were spawned in, M2s specifically, an untextured night elf is just sort of there in game, but when I load up the map in Noggit I can't see or select it.
Is there I can somehow find this M2 and remove it? I know where it is on the map, but I can't see or select it within Noggit.
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