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Author Topic: Problem with water..  (Read 4962 times)

larrylaffer

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Problem with water..
« on: July 24, 2010, 05:26:37 pm »
Hi,

I have a problem making an island in the middle of the ocean. The problem is that i created the map in Noggit 3, but this app deleted all the ocean around. So i tried to fix the ocean with taliis and with the allwater CryectsTool.

This recreates the water, however, it have a different colour (light blue) of the ocean  (dark blue). I checked the MCNK flags and i noticed that all the flags of the map are set as River, when it must be Ocean.

Now, i can change the flags with taliis, but the last version of taliis that i got from their webpage, it seems that when u save the map, it removes all the flags of the map, no matter what u do. Even if i set some flags in "Ocean", when i save it, this flags are removed...

So what i need, its a way to fix the map by setting all the flags in "Ocean" and getting the water in the right colour.

I hope that someone can help me with this issue (i read in the net that there's exists a tool called AllOcean3.0, but i cannot find it).

Regards
(Oh, and excuse my bad english).
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Eluo

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Re: Problem with water..
« Reply #1 on: July 24, 2010, 09:31:49 pm »
Simply use this tool :)

http://www.load.to/QtIcuRJrJq/allocean.zip
First the allocean.exe and then the fixallocean.exe

Should work then :)
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larrylaffer

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Re: Problem with water..
« Reply #2 on: July 24, 2010, 09:44:48 pm »
Hey thanks for uploading the tool.

However it seems that doenst work... i used allocean and then fixallocean, but when i open the map again with noggit (i use the 2.4.3 version), i only see the Shadow Flag set in all the Chunks (neither the River or the Ocean flag are set).
Probably the ADT is corrupt or somethjing like that... i used another version of taliis to open the map and modify the flags, but it doenst save the changes.

I need a way to set the Ocean Flag in all the Map so i can properly see the water in the game. Hope that someone have a solution to this issue...

Oh, another thing, there is a way to change the water level/colour or even to delete the water in certain chunks of the map, instead of all the map? For make rivers and stuff like that

Regards.
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Eluo

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Re: Problem with water..
« Reply #3 on: July 24, 2010, 10:59:04 pm »
Well yeah the allocean tool is for the 3.x clients^^
And bekets noggit doesn't save the MH2O chunk because it still uses the water chunk in the MCNK chunk.
Well the only thing that i can tell you to use if taliis and the other stuff doesn't work,is to use a hexeditor...
The colours and optiacy are set in the used skybox.
The only way that i know to add rivers or sth. like that is taliis with the waterlevel map.
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larrylaffer

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Re: Problem with water..
« Reply #4 on: July 24, 2010, 11:13:04 pm »
Ok, since u say that allocean it was for 3.x clients, i saved the map with the noggit3, used the allocean app, and saw the results in the game.

Good news is, that it worked! It created a nice ocean around my island, and even with a different colour close to the shore to give it a bit more of realism. Yay.

Bad news, it seems that deleted the doodads and wmos... God knows why. And the water inst was completely well fused with the shore. There are some places with holes between the water and the shore (all inside the island doenst have water). Probably because of offset or things like that.

I will continue with my "experyments", begging to God to fix the Ocean without destroy my nice island in the process.

If you think of another solution, please made me know.

Regards and thanks for all your support.
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Eluo

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Re: Problem with water..
« Reply #5 on: July 25, 2010, 12:34:01 am »
Well the doodad Problem maybe because of the MCRF chunk.
Taliis will fix that problem , just open and save the adt.

Here is what i do normally:
Noggit->Taliis->cmd tools
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larrylaffer

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Re: Problem with water..
« Reply #6 on: July 25, 2010, 01:06:30 am »
Yep, Taliis fix that problem, but i still have the problem with the water cuz the water is not perfectly fused with the shore of the island (thereare some holes in the middle). Anyway... i will try to fix that later with allwater or something like that, after i got all the doodads and wmo that i want in noggit3 (i will beg however, that noggit3 dont screw the terrain in my map...).

Regards and many thanks for ur help.
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Eluo

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Re: Problem with water..
« Reply #7 on: July 25, 2010, 02:05:45 am »
For this just the fixallocean.exe
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larrylaffer

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Re: Problem with water..
« Reply #8 on: July 25, 2010, 04:59:33 pm »
I did use the Fixocean... but it seems that it dindt work... the ocean stills seems bad fused with the shore.

Dont mind, i will try to use allwater mixed with taliis tools in order to fix the water.

Many thanks for your help!

Regards
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iotech

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Re: Problem with water..
« Reply #9 on: August 29, 2010, 05:16:29 am »
Eluo,

Can you post a new link for AllOcean please? The one above is dead now.

Thanks!

iotech
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Steff

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Re: Problem with water..
« Reply #10 on: August 29, 2010, 12:07:47 pm »
I will release noggit with fixed MCF the next days. Use allocean and fixallocean best before you make the patch. Never on adts you will edit again with noggit. I have all my adts in a folder for noggit and when I make a patch I copy them, let the tools work and make the patch. So I have every-time my original adts for noggit.
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larrylaffer

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Re: Problem with water..
« Reply #11 on: August 30, 2010, 04:37:29 am »
That exactly what i am doing when i am making the patch, cuz if i have to edit again the map with noggit, i will erase the ocean that i inserted with allocean.

You will release a new version of noggit? I thought that noggit was currently without development (in fact i heard that all future development was halted forever). Anyway, if you release a noggit that properly saves the ocean and/or the doodads, it would be awesome XD.

Regards.
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Steff

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Re: Problem with water..
« Reply #12 on: August 30, 2010, 11:50:49 am »
I am still code on noggit. We had a problem with the rendering that stops the development. The hole ground was transparent. But i found this bug last week so i start to code again.
I hope that Tigu will join also soon and perhaps schlumpf gets boring and start also to fix some stuff.

The problems we must solve next are MCRF, Water, Sky and Light-rendering.
Then we can start to add new features. Since we had this crash i searched the bug and implement for this some stuff. The MPQ handling works now over the stormLib and no longer over libMPQ.
The libMPQ had a bug with newer WoW MPQs and cant read all files from them. So we had the problem some users only see white UI elements. Also noggit crashed some times because it can´t load a skin file for a model.

I gave out the 120 rev to beta testers but i must fix many things till release.

The progress in development you can watch in the noggit board and the bugtraker here on modcraft.
The bugtraker you can find on the top right side of this page beside wiki.
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larrylaffer

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Re: Problem with water..
« Reply #13 on: August 30, 2010, 04:23:25 pm »
Well its a great news that you people started again to code noggit. It would be a great help if tigus help you with the coding cuz it seems that he knows how to put the water in and woltk adt (after all, it seems that he made the allocean... i think XD), besides knowing a lot of things about adts.

As a suggestion... please low the sensivity of the mouse when moving buildings/doodads, cuz it is harder to properly adjust the objects in the map than noggit 2.x

Also, please put again the full info of the doodads, like the xyz angles of the object. This information is showed for the wmos but no for the doodads.

The rev 120 of noggit is public? If that so.. where i can find it? Cuz i want to give it a try...

My best regards and good luck with the coding.
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Steff

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Re: Problem with water..
« Reply #14 on: August 31, 2010, 07:30:32 am »
As I write its an beta so its not public. First we have to get out some bugs.

As fare I know Schlumpf made Allocean and AllOcenFix.

The informations will come again. I just rework the info to get it from the screen in this window as the big bug appears.

Here some not often used/known features:

You can move, scale and rotate the model with the number block.
With tree different speeds.

5 change movement speed.
7 and 9 rotate.
+  and - scale. (only M2)
8, 6, 2 and 4 move (depends on the axis of the model and not the camera).
1 and 3 up and down.

If you model, the Ground edit mode is also useful. Just press SHIFT and F1.
This will toggle all settings for best ground editing. On the next hit of SHIFT and F1 you will get all your last settings back.

SHIFT and F4 turns off the auto selection. That means the cursor will no longer auto follow the mouse.
Only clicking on the ground set then the cursor so you can change the hight of a fit place when you ground edit.

If you hit the DOWN key a model will set to the hight level of the ground.

CTRL and R resets the rotation and alignment of a model.
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Please mark as solved if solved.
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