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Author Topic: Editing Ocean Level on Existing Continent  (Read 625 times)

Aronel

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Editing Ocean Level on Existing Continent
« on: August 13, 2015, 04:37:52 am »
Hey guys :)

I followed the tutorial and wanted to mess around and have fun, so I decided to try to alter the ocean level of Kalimdor. The steps I took involved extracting all ADTs from the MPQ with Kalimdor's map, then making a custom water script (like the one for the Test island in the tutorial) except it covered all of Kalimdor's ADTs. I raised the water level to 1 on all of them.

I then ran the script (on the folder where I extracted the ADTs) and replaced all the ADTs in Kalimdor's map in the MPQ with my edited ones using MPQ Editor 1.1.

After this I load the game with the Trinity Server and all that. It works fine until about 65% through the loading screen, then I get a WoW Error and it crashes. I've previously made a character so I know the server is fine. I tried loading Kalimdor on Noggit, too, and it works for a few minutes (and I can see the water level has changed) but then it crashes.

Any ideas on steps I may have missed? :) I'm still very new to the process.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Editing Ocean Level on Existing Continent
« Reply #1 on: August 13, 2015, 08:33:56 am »
During editing of whole blizzlike continent a lot things can mess up. My only real advice - don't edit blizzlike maps. Create your own. It might be only one 50x50yd isle on 1 ADT, but if you don't work on some kind of project which needs to remake blizzlike maps, don't do it. Our tools tend to bug that content a little bit. A lot of things can be avoided, a lot of things can be repaired, but its not the best thing to do for a beginner.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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