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Author Topic: [QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?  (Read 1931 times)

Apple

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[QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?
« on: February 10, 2011, 02:14:49 pm »
Hello there.

I have recently been starting to model edit. I know how to make mountains, edit terrain and stuff but I have never known how to add WMOs/Doodads to your area untill now. I have got NoggIt3.
I go to NoggIt and look for good place to edit terrain. I save the ADT, take it to fileinfo.exe and add one single WMO or doodad. Then I save the textfile and add it to loadinfo.exe. After that I drag the file back to World/Maps/ folder. I open up NoggIt3 and the ADT's terrain, where I added the WMO or doodad, has changed to darker.

Picture from NoggIt3!
I am able to remove the dark part from NoggIt by saving ADT and restarting NoggIt3, but I can't remove it from ingame.

And then I made a MPQ file and insert ADT inside. Results ingame are the terrain has got darker, just like NoggIt shows, and loads of trees/doodads has disappeared.

Picture from ingame!

Any ideas how could I fix the darker terrain thing and make WMOs / doodads spawn correctly?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?
« Reply #1 on: February 10, 2011, 03:28:58 pm »
The dark part is a problem that's occuring in rev 104 (and possibly earlier versions), it's fixed in rev 120, but since that's not released yet I'll give you a solution.

Noggit completely covers your ADT in shadows when saving, however, if you save your ADT when it's filled in shadows, and you reload it, you'll see that the shadows are gone, do NOT save it again in this case, just insert it into an MPQ. Also a way to remove them all while building, but not using it again is to increase your brush radius to 1000 and reduce your brush speed to 0 with the raise/lower tool.

For the doodads, there's currently a problem saving them with noggit, however once you've saved your ADT in Noggit, open it in Taliis and save it again, it should work this way. Though they might be missing collision, but hey, they're there!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Apple

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Re: [QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?
« Reply #2 on: February 10, 2011, 03:59:48 pm »
Thanks for your answer, I'll check these.

EDIT: I have used brush size 1000 and flat to remove it but the black area still appeared ingame.

EDIT2: I got fixed the dark side, and no trees or other doodads have disappeared, have to try with own doodads yet
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Apple

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Re: [QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?
« Reply #3 on: February 12, 2011, 11:13:46 am »
I got a question, related to this subject.
I have copy pasted from other ADT to my ADT waterfalls, I rotated them a bit but they disappear if I check from diff. direction. Pics:

Direction 1
Direction 2

As you can see clearly the waterfall 'disappears' when viewed from different direction.
This does not happen with any other doodad/wmo.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: [QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?
« Reply #4 on: February 12, 2011, 01:30:18 pm »
That is the problem with the mcrf chunk of the adts.
A newer noggit will be released where all the collision bugs and this disappearing bug will be not more exsistant.
For now just use mcrf rep from cromon.
Here is the link to it:
http://www.mediafire.com/?1qefdz9a9orgt28
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Apple

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Re: [QUESTION] [NoggIt and Cryect Tools] Terrain acts wierd?
« Reply #5 on: February 12, 2011, 03:00:49 pm »
Thank you Eluo ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »