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Author Topic: [Solved] How can I "reload" every M2 of an ADT ?  (Read 2448 times)

Allifeur

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[Solved] How can I "reload" every M2 of an ADT ?
« on: June 06, 2014, 09:42:45 pm »
Hello, my question might look weird at first, but let me explain :

 I have a weird bug on two of my adts. There are a some M2 that make the game crash if they get into the player's visual field. Those M2 have no distinctive traits on Noggit, which means the only way to know which ones are bugged is by testing ingame and making some guess.



 If I copy this bugged M2 and delet the original, it doesn't bug anymore. Though the bug switchs to another M2 with no obvious reason, and I can't solve it.



 I imagine that the problem is related to some IDs, but I don't really have so many clues about where it will appear next; and no idea why it appeared in the first place.

 So that's why I would like to ask if you know something that can reload every single M2 of the map in order to destroy definitely the bug; or if you have a better idea.
I already tried to solve my problem with cryect tools but it didn't worked.
« Last Edit: June 13, 2014, 12:38:46 am by Admin »

sleikas

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #1 on: June 07, 2014, 10:34:39 am »
I have the same problem on one of my maps my rabbit
Can't figure it out yet...but the problem is pretty mutch the same
If I manage to fix it I will contact you, I expect you to do the same
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #2 on: June 08, 2014, 09:26:17 pm »
Loadinfo fileinfo
Cut out all m2s. Then add the first half again. Test ingame.  If crash cut from the rest again the half.  If not do it with the other half.
So you get every step clother to the problem m2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Allifeur

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #3 on: June 08, 2014, 09:46:28 pm »
Quote from: "Steff"
Loadinfo fileinfo
Cut out all m2s. Then add the first half again. Test ingame.  If crash cut from the rest again the half.  If not do it with the other half.
So you get every step clother to the problem m2.

The thing is that there are several bugged M2s, and that deleting one is useless since the bug switchs on another M2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #4 on: June 09, 2014, 10:29:06 am »
Then kill all m2s.
Test adt ingame.
Add m2 list
Test ingame
If error appears delete all amd add them one by one.

Kf you have full list in start with spawns. Doing the same.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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TheBuG

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #5 on: June 11, 2014, 11:04:23 am »
Are the crashing M2s custom or copied from post-3.3.5 clients? If such M2s are used, try having a testing area for them, it'll be some work, but just create some ADTs to test them ingame.

What's the error WoW gives?

I personally haven't had the issue with M2s yet, I did have issues with WMOs + 3.3.5->4.0.6 converted ADTs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #6 on: June 12, 2014, 03:33:37 pm »
There are some custom and post-3.3.5a imported M2s, nevertheless those do not seem to be related to the WoW errors : There are several exemplaries of them on the ADT that are working perfectly well.

 The error is :

Quote
This application has encountered a critical error:

ERROR #132 (0x85100084) Fatal Exception
Program:   C:UsersMarcDesktopWorld of Warcraft - Copie (2)Shadow.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8

The instruction at "0x007B31F8" referenced memory at "0x00000010".
The memory could not be "read".
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #7 on: June 12, 2014, 11:15:31 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #8 on: June 13, 2014, 12:01:39 am »
I don't really understand : I didn't put any grounds effects at all yet, and the bug is linked to M2s. Moreover all the chunks have 4 textures. So I hardly see why I get this error.

Edit : Oh, there is a not-bugged chunk that has a shollazar texture for no reason. I'll try to change it, maybe the problem is related to it. Though it's weird.

Edit² : Ok. Changing it solved the whole problem. There were some weird corruption there that I still don't understand. The bugged M2s were only a consequence of it.

 I give you my thanks for making me look at textures. I feel kind of ashamed now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] How can I "reload" every M2 of an ADT ?
« Reply #9 on: June 13, 2014, 01:45:03 am »
Quote from: "Allifeur"
I don't really understand : I didn't put any grounds effects at all yet, and the bug is linked to M2s. Moreover all the chunks have 4 textures. So I hardly see why I get this error.

Edit : Oh, there is a not-bugged chunk that has a shollazar texture for no reason. I'll try to change it, maybe the problem is related to it. Though it's weird.

Edit² : Ok. Changing it solved the whole problem. There were some weird corruption there that I still don't understand. The bugged M2s were only a consequence of it.

 I give you my thanks for making me look at textures. I feel kind of ashamed now.
If error #132 occurs, check the thread. Take it as opportunity for the future.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »