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Content creation => Texturing and 2D Art => Topic started by: Soldan on April 28, 2012, 01:12:26 am
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Hey guys, just so you know, my head is about to explode...
I decided to make a custom tabard for my server...
So, I looked into it and found out that I needed;
1. The images.
2. ItemDisplayInfo.dbc
3. The Item in DB with the new displayID
4. Item.dbc patched to see the display
So, I did everything as planned, as you can see in this photo;
(http://imagr.eu/up/4f9b2782f33480_whynot.png)
http://imagr.eu/up/4f9b2782f33480_whynot.png (http://imagr.eu/up/4f9b2782f33480_whynot.png" onclick="window.open(this.href);return false;)
So, what I ask myself now, is WHY DOES IT TURN UP GREEN?!
I thought it might be a problem with the blps, but I've redone them, even tried resizing, but nothing..
I think that i've done everything right..
Any suggestions?
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The file is in the same resolution as original? Because let's say that the original file is 64x64, and you add a 512x512 file, that is not going to work. Has to be exactly like the original
If you thought of that, then I have no idea what it could be, still a bit rusty after my break.
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Yeah, the original files are 128x64 and 128x32, I did resize to 256x128 and 256x64 to design the actual tabards... I tried, it failed, but then I realised I hadn't resized them back, so I did, and the same problem.. :/
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Hi, maybe it's a problem of conversion.
With BLPConverter, you can doing : BLPConverter /I yourOldTexture.blp
to see the exact format.
Just do the same with your actual texture and see if it's the same format.
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Make sure the colour mode is indexed and not RGB
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I managed to get it to work.. I had to index the files, as said above!
Thanks alot for your help guys.
(http://imagr.eu/up/4f9bc7a495cf03_WoWScrnShot_042812_123205.jpg)
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No problem :) That indexed rule applies to any in-game skins for characters, or character armour, and probably for a few other things.
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How -did- you index the files? Because I'm having the same exact issue but with a skin edit for blood elf models. The thing is, there's a ton of files and if I have to do them over again manually, I think I might punch my cat out of frustration. .-.
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Actually, this seems to apply for Tabards only. Editing custom armor, save them as .PNG, run them through my trusted BLP2PNG and they work.
Try BLPLab, it's quite good. And it helps analyzing if a BLP is properly converted, because a faulty one has faulty bitmasks (you can have 9 bitmasks, if some of these are fake, the BLP is wrong)
EDIT:
Doesn't convert Indexed BLPs properly.
EDIT²:
[attachment=0:6ua1tln6]BLPConverter.rar[/attachment:6ua1tln6]
This converted works on indexed .PNG. Might help you. Not done by me.
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Thanks, I already have the BLP converter. But the issue is that I recolored the skin files in photoshop using the RGB mode because I didn't know they had to be indexed. So now I have a bunch of files that don't work and I'm wondering if there's any way to index them without redoing everything over in photoshop. :/
EDIT: Never mind! I found out how to convert batches via photoshop and got the skins to show up nicely! :lol:
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If you have version 8 of BLP Converter try the 6. Somethimes 8 dont work on my PNGs.