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Content creation => Texturing and 2D Art => Topic started by: Shadowjesper1 on June 08, 2012, 11:18:05 pm
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I wondered recently.
If it was possible to modify Ground Runes to become tiles or grass ground as a spawnable gobject.
I wondered if these ground runes worked by blp, that could be edited in Photoshop.
For example:
(http://i1154.photobucket.com/albums/p537/Asherystrasz/th_WoWScrnShot_060812_231146.jpg) (http://s1154.photobucket.com/albums/p537/Asherystrasz/?action=view¤t=WoWScrnShot_060812_231146.jpg)
to be in-game spawnable:
(http://i1154.photobucket.com/albums/p537/Asherystrasz/th_WoWScrnShot_060812_231630.jpg) (http://s1154.photobucket.com/albums/p537/Asherystrasz/?action=view¤t=WoWScrnShot_060812_231630.jpg)
Why I want this is because these runes shapes after the terrain spawned upon.
Even mountains and such.
If this is too complicated to be said, I would like to request that someone would do it for me (:
Thanks beforehand!
Why I wouldn't use Noggit, is because I run on 4.0.6a server, and would like this to be spawnable for all players on the server.
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1.) If you wanna make new go objects, the according dbcs have to be modified, client and serverside, which leads to the conclusion,that you either way have to use a patch. So basicly it makes no diffrence if you spawn it with noggit on a adt or if you spawn it ingame.
2.) Of course it works with blp as this is the standart texture format. But still: it is a model that spawns and it is just like any other model. What you want is quiet impossible as you sort of want the texture to be reflected on the ground.
greetings
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You might be able to edit a spell effect to do it, and players would need projected textures turned on to see it.
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I don't mind having to use a custom patch.
But I cannot use Noggit, since 1) I use 4.0.6a. 2) People should be able to spawn this when they have the patch.
Can't you swap the blp of this rune, instead of server editing?
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Well, why not try? Go find the rune in the mpq files and swap it for a different one, see what happens.
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I'd not recommend forcing players to turn on texture reflection, because that will mean that custom textures (cata/mop textures) will show up green.
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I'd not recommend forcing players to turn on texture reflection, because that will mean that custom textures (cata/mop textures) will show up green.
I'd actually fix the issue rather than forcing player to play with shitty graphics.