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Content creation => Texturing and 2D Art => Topic started by: Lawes on January 21, 2015, 02:42:32 pm
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Hi,
Im trying to import a model from a game to wow.
What is a .skin file, how can i open it and what is .mlt file ?
Can i convert .mtl file to .skin ?
I need some help
ty advance
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.mlt is a file attached to a obj.file, mlt define all the textures informations
For skin :
http://www.pxr.dk/wowdev/wiki/index.php ... otLK/.skin (http://www.pxr.dk/wowdev/wiki/index.php?title=M2/WotLK/.skin" onclick="window.open(this.href);return false;)
This is not the same things.
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yea i resolt it but i have another prob now, the texture works 50%
(http://www.hostingpics.net/thumbs/25/13/85/mini_251385sdfsdfsdf.jpg)
(http://www.hostingpics.net/thumbs/99/07/45/mini_990745ergregre.jpg)
what is the probleme ?
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Is it the render of ingame/WoWmodelviewer ?
How many submeshes for your model ?
How many textures ?
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on wmv
submeshes ?
only 1 texture
http://www.models-resource.com/download/8523/ (http://www.models-resource.com/download/8523/" onclick="window.open(this.href);return false;)
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submeshes or geosets, same thing
Ok 1 texture.
Try to open your m2 with 010 editor and m2 template
Go to struct Textures
then struct Texture_texture
and enum E_TEXTUREFLAGS flags
If the flag is 0, Set to 3 and save
If don't work try this :
Open the .obj file
Save as 3DS
Open the 3DS file
Save as .obj file
And use this last .obj file in the objtom2 converter
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010 editor make hexa text and i dont know where i can have m2 template
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If don't work try this :
Open the .obj file
Save as 3DS
Open the 3DS file
Save as .obj file
And use this last .obj file in the objtom2 converter
dont works
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its ok, resolved
(http://www.hostingpics.net/thumbs/85/60/73/mini_856073Sanstitre.jpg)