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Author Topic: [SOLVED] Saving with Noggit cause water to dissapear.  (Read 1688 times)

eodbugmaster

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[SOLVED] Saving with Noggit cause water to dissapear.
« on: November 27, 2012, 07:44:09 pm »
Hi guys, so when I model edit an area, and save it, next time when I load it, from the edited area the water will be removed. I don't know why.
Please help, why is the water dissapear after opening my custom edited area(s)?
« Last Edit: December 01, 2012, 09:14:58 am by Admin »

schlumpf

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #1 on: November 27, 2012, 10:48:11 pm »
Because I never implemented it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

eodbugmaster

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #2 on: November 30, 2012, 07:00:23 pm »
So any idea? It's annyoing that I can't use my model edits, cause water, lava and any other liquids will dissapear, and ruin the whole edit. :/
I attached an example photo, so you can see what happends. (Couldn't post image link here, cuz I'm not allowed to -.-)[attachment=0:3hzo232k]help.jpg[/attachment:3hzo232k]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #3 on: November 30, 2012, 07:17:06 pm »
Quote from: "eodbugmaster"
So any idea?
Quote from: "schlumpf"
Because I never implemented it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Saja2019

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #4 on: November 30, 2012, 08:18:00 pm »
The way i do it is just re-apply the water once i'n finished with editting.
Write down the correct height and opacity and make a screenshot of your allwater ADT to see what you need to put in after you're done editting.

Thats the only thing you can do about it.
And besides... Water laggs as hell in Noggit so its better without.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

eodbugmaster

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #5 on: November 30, 2012, 10:02:07 pm »
Quote from: "Saja2019"
The way i do it is just re-apply the water once i'n finished with editting.
Write down the correct height and opacity and make a screenshot of your allwater ADT to see what you need to put in after you're done editting.

Thats the only thing you can do about it.
And besides... Water laggs as hell in Noggit so its better without.

But the water dissapear from ingame too sadly. :/
Anyway I'm pretty new at noggit, so no idea what you said lol
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #6 on: November 30, 2012, 10:34:53 pm »
You have to use "Allwater" to put the water back. You'll have to do this everytime you'll change something on the ADT, but it's just a matter of seconds.

 Noggit is racist, it don't like water. A sad aquaphobia...  :cry:

Edit : viewtopic.php?f=22&t=2191
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #7 on: November 30, 2012, 10:57:45 pm »
It dont liek 322 and up water. They put in a new structure in this version and it was never implemented into noggit.
Source is opne so feel free to start this. Would also love to have back. But with cmd tool and a script for every map its ok. But nice water like bernds FixAllocean would be nice to have without bugs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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eodbugmaster

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Re: [BUG] Saving with Noggit cause water to dissapear.
« Reply #8 on: December 01, 2012, 09:14:41 am »
Thanks guys, I finally get it to work :)
(marked as solved)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »