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Featured => Noggit => Topic started by: Fyrion on April 27, 2011, 04:59:56 am

Title: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 27, 2011, 04:59:56 am
Hi,

i got in trouble with the tutorial about the adding a new instance or a continent. But.. it failed the last four-times i tried to adding them. I'll write my steps. Please check them, if it's right.

1. Open Taliis, create a WDT. Adt Array from 03_05 - 07_11. Declare as filename "Forgotten Lands.wdt". The first number is the upper and the second the left.

2. Get a new adt, name the adt "Forgotten Lands_03_05.adt" and the Adt Version it WOTLK. Save adt as "Forgotten Lands_03_05.adt" in my folder, that i'd created before.

3. Open ADT adder, select the Source ADT that i've created before(Forgotten Lands_03_05.adt). Name it "Map Name" as "Forgotten Lands".  ADT from 03_05, ADT to 07_11. ADT adder starts to create many adts.

My adt.bat(the offsetfix) has following value, that i have used inside the folder, where the ADT Adder creates them.
Code: [Select]
@echo off
for %%i in (*.adt) do OffsetFix.exe "%%i"
pause  

If he's finished there's the following sentence!
Code: [Select]
Drücken Sie eine beliebige Taste . . .

4. I open the MPQEditor and open the locale-enGB.MPQ in the folder "data/enGB". Open DBFilesClient and extract the Map.dbc to the Adt Adder folder, where the adt's are(they created before in step 3).

5. In Taliis i opened the "Map.dbc". I clone the selected row(Azeroth) and rename the #0 into "874(Map Id)", moved into "Strings" and create a new field with 5791 and the name "Forgotten Lands", moved into table and type in #1 the number 5791. The name "Forgotten Lands" appears. I saved the Map.dbc and close Taliis.

6. Moved into my wow folder i created five folders. World/Maps/Forgotten Lands & DBFilesClient.

World = adt + wdt
DBFilesClient = Map.dbc

Move the adt + wdt in the World/Maps/Forgotten Lands folder and the edited Map.dbc into "DBFilesClient" where's in the same folder as the wow.exe(Wow 3.3.5/DBFilesClient).

7. Open Nogg-it with the resources of the 3.3.5 wow(where's the new adt's and the Dbc) but nogg-it did not show anything about my new world "Forgotten Lands"

Can you help me... :( tried the fifth-time now..

Windows 7 64-bit

Continent-Creator by cromon does not work for me.. think it isn't a 64-bit version. I want to open it, but it crashed instantly without a reason. "Continent Creator funktioniert nicht mehr". It just crash, no window or something disappear...

I can open wow 3.3.5 without an error.

I'm sorry for my english.. just the simple schoolenglish...
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 27, 2011, 09:37:30 am
"Forgotten Lands", for fucks sake. This is not a verbose name but an internal one. And whitespace is bad. Really bad. Ever wondered, why all other folders in World/Maps/ don't contain whitespaces? Because it can fuck things up.

The problem you are having is only due to Noggit not finding the map entry in the DBC. Be sure that noggit actually opens the correct one by looking into the log.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Steff on April 27, 2011, 01:52:02 pm
Also name teh source adt for the adt adder template and then clone the new form it. If you name it 01_01 and create form 01_01 to 20_20 the adder will overwrite his own source adt.

I will start to write an updated continent guid the next days.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 02:58:25 pm
Thanks for the help.

I will try creating, without space.

I tried now the name "myworld" but it don't work : /

Nogg-it loads the 3.3.5 world of warcraft(where's the dbc and the world folder)...
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 03:21:18 pm
That's my log. Cataclysm 2 is the folder, where's wow 3.3.5

Code: [Select]

.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: D:Cataclysm2Data
.wowmapview.cpp:266 > Project path: D:\NoggitEditor
.wowmapview.cpp:304 > Locale: enGB
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Dataexpansion.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datalichking.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-3.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlocale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBexpansion-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlichking-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-3.MPQ
.wowmapview.cpp:362 > main: mpqs: 1572 ms
.wowmapview.cpp:398 > main: directory: 1437 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.wowmapview.cpp:429 > Creating Menu
.world.cpp:42 > World 451: development has no WDT file!
.world.cpp:42 > World 582: Transport176244 has no WDT file!
.world.cpp:42 > World 584: Transport176231 has no WDT file!
.world.cpp:42 > World 586: Transport181645 has no WDT file!
.world.cpp:42 > World 587: Transport177233 has no WDT file!
.world.cpp:42 > World 588: Transport176310 has no WDT file!
.world.cpp:42 > World 589: Transport175080 has no WDT file!
.world.cpp:42 > World 590: Transport176495 has no WDT file!
.world.cpp:42 > World 591: Transport164871 has no WDT file!
.world.cpp:42 > World 592: Transport186238 has no WDT file!
.world.cpp:42 > World 593: Transport20808 has no WDT file!
.world.cpp:42 > World 594: Transport187038 has no WDT file!
.world.cpp:42 > World 596: Transport187263 has no WDT file!
.world.cpp:42 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
.world.cpp:42 > World 612: Transport_Menethil_Valgarde has no WDT file!
.world.cpp:42 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
.world.cpp:42 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
.world.cpp:42 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
.world.cpp:42 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
.world.cpp:42 > World 622: Transport192241 has no WDT file!
.world.cpp:42 > World 623: Transport192242 has no WDT file!
.world.cpp:42 > World 641: Transport_AllianceAirshipBG has no WDT file!
.world.cpp:42 > World 642: Transport_HordeAirshipBG has no WDT file!
.world.cpp:42 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
.world.cpp:42 > World 672: Transport197347 has no WDT file!
.world.cpp:42 > World 673: Transport197348 has no WDT file!
.world.cpp:42 > World 712: Transport197349 has no WDT file!
.world.cpp:42 > World 713: Transport197350 has no WDT file!
.world.cpp:42 > World 718: Transport201834 has no WDT file!
.model.cpp:85 > Loading model "interfacegluesmodelsui_deathknightui_deathknight.m2".
.wowmapview.cpp:435 > main: created menu: 2226 ms
.liquid.cpp:486 > Water Shader Loaded successfully
.liquid.cpp:531 > Water Shader Loaded successfully
.wowmapview.cpp:444 > main: start-up: 5768 ms
.wowmapview.cpp:448 > Entering Main Loop

Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 08:28:47 pm
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Dataexpansion.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datalichking.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-3.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlocale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBexpansion-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlichking-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-3.MPQ
.wowmapview.cpp:362 > main: mpqs: 1572 ms
.wowmapview.cpp:398 > main: directory: 1437 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc

-> it loads the dbc from an mpq. your custom patch is not in the list. There is no way, noggit knows about your map.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 08:36:39 pm
I create a custome patch, bit he did not load it now.

Log said -- patch.9.MPQ is my custome patch.

Code: [Select]
.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: D:Cataclysm2Data
.wowmapview.cpp:266 > Project path: D:\NoggitEditor
.wowmapview.cpp:304 > Locale: enGB
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Dataexpansion.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datalichking.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-3.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-9.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlocale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBexpansion-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlichking-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-3.MPQ
.wowmapview.cpp:362 > main: mpqs: 722 ms
.wowmapview.cpp:398 > main: directory: 1426 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.wowmapview.cpp:429 > Creating Menu
.world.cpp:42 > World 451: development has no WDT file!
.world.cpp:42 > World 582: Transport176244 has no WDT file!
.world.cpp:42 > World 584: Transport176231 has no WDT file!
.world.cpp:42 > World 586: Transport181645 has no WDT file!
.world.cpp:42 > World 587: Transport177233 has no WDT file!
.world.cpp:42 > World 588: Transport176310 has no WDT file!
.world.cpp:42 > World 589: Transport175080 has no WDT file!
.world.cpp:42 > World 590: Transport176495 has no WDT file!
.world.cpp:42 > World 591: Transport164871 has no WDT file!
.world.cpp:42 > World 592: Transport186238 has no WDT file!
.world.cpp:42 > World 593: Transport20808 has no WDT file!
.world.cpp:42 > World 594: Transport187038 has no WDT file!
.world.cpp:42 > World 596: Transport187263 has no WDT file!
.world.cpp:42 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
.world.cpp:42 > World 612: Transport_Menethil_Valgarde has no WDT file!
.world.cpp:42 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
.world.cpp:42 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
.world.cpp:42 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
.world.cpp:42 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
.world.cpp:42 > World 622: Transport192241 has no WDT file!
.world.cpp:42 > World 623: Transport192242 has no WDT file!
.world.cpp:42 > World 641: Transport_AllianceAirshipBG has no WDT file!
.world.cpp:42 > World 642: Transport_HordeAirshipBG has no WDT file!
.world.cpp:42 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
.world.cpp:42 > World 672: Transport197347 has no WDT file!
.world.cpp:42 > World 673: Transport197348 has no WDT file!
.world.cpp:42 > World 712: Transport197349 has no WDT file!
.world.cpp:42 > World 713: Transport197350 has no WDT file!
.world.cpp:42 > World 718: Transport201834 has no WDT file!
.model.cpp:85 > Loading model "interfacegluesmodelsui_draeneiui_draenei.m2".
.wowmapview.cpp:435 > main: created menu: 528 ms
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 08:59:26 pm
UPloadt that mPq.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 09:03:42 pm
Here you are.

http://uploaded.to/file/sxain3t4 (http://uploaded.to/file/sxain3t4" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 09:28:07 pm
Well, yuu chose the worst one click hoster possible. Maybe I will look again in an hour. Or wont.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 09:30:58 pm
http://www.file-upload.net/download-339 ... 9.MPQ.html (http://www.file-upload.net/download-3393753/patch-9.MPQ.html" onclick="window.open(this.href);return false;)

Maybe that one is better for you.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 10:03:58 pm
The files are fine. Its not loaded last. patch-deDE-3 contains a map.dbc as well and overwrites it.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 10:13:24 pm
I got the enGB client. Should i copy my map.dbc into the patch-enGB-3?
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 10:42:00 pm
No, rename the fMPQ to patch-enGB-9.MPQ
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 10:46:50 pm
The MPQ had to be in the folder "Data"? Or should it be in data/engb?
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 11:14:34 pm
Trying this takes a minute at most. Writing a reply to this topic, waiting until someone else answers, checking for the reply, reaidng the reply, doing what it says there took half an hour. And there even is no answer in this post.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 11:21:06 pm
Nothing work.

Moving my MPQ in the data/engb.. wasn't good idea. nogg-it crashes

Code: [Select]

.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: D:Cataclysm2Data
.wowmapview.cpp:266 > Project path: D:\NoggitEditor
.wowmapview.cpp:304 > Locale: enGB
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datacommon-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Dataexpansion.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datalichking.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2Datapatch-3.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlocale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBexpansion-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBlichking-locale-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-2.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-3.MPQ
.mpq_libmpq.cpp:27 > Opening D:Cataclysm2DataenGBpatch-enGB-9.MPQ
.wowmapview.cpp:362 > main: mpqs: 876 ms
.wowmapview.cpp:398 > main: directory: 1598 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.wowmapview.cpp:429 > Creating Menu
.model.cpp:85 > Loading model "interfacegluesmodelsui_bloodelfui_bloodelf.m2".
.wowmapview.cpp:435 > main: created menu: 315 ms
.liquid.cpp:486 > Water Shader Loaded successfully
.liquid.cpp:531 > Water Shader Loaded successfully
.wowmapview.cpp:444 > main: start-up: 3213 ms
.wowmapview.cpp:448 > Entering Main Loop
.wowmapview.cpp:518 > Exited Main Loop
.wowmapview.cpp:527 > Exiting.


And when it's in the data folder(with the name patch-9-enGB.MPQ) it's not loading from nogg-it.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 11:25:21 pm
If it crashes, its working. If its not loading it, its not working.

Try a different version. That one you use tehre uses libmpq which is bad.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 28, 2011, 11:33:16 pm
What did you mean with "different version"?

Test it with nogg-it 106 and the newest 3.167+
Title: Re: [QUESTION] new instance/continent... does not work
Post by: schlumpf on April 28, 2011, 11:54:11 pm
Well, the log you posted was made with 104. I put your MPQ into mine latest and it worked.
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on April 29, 2011, 07:54:01 am
Tell me, where you moved this MPQ and which nogg-it you're using.

And a last question. Where did appear the name of the zone, in nogg-it?
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Fyrion on May 03, 2011, 03:21:23 pm
Terandolus told me, Nightblizard creates a new wdt for him(teran create the first himself) and now it's working for him.. an idea?
Title: Re: [QUESTION] new instance/continent... does not work
Post by: Steff on May 05, 2011, 12:30:09 pm
He created th wdt wrong :)