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Content creation => Level Design => Topic started by: TudvariHUN on July 25, 2013, 02:11:18 pm
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Hi!
I want to use other tiles (not just elwyn ground which was in the tutorial: tilesetelwynnelwynngrassbase.blp)
So I have to create a new adt file with more tiles,then create the other adt files,fix them,and creature a new MPQ patch?
And I created some mountains in noggit,and file ->save all,but in WoW it's still flat.
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Well you can change the tiles with the texture swapper and u will have to add the ADTs into a MPQ patch
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Well you can change the tiles with the texture swapper and u will have to add the ADTs into a MPQ patch
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I will try this,But how can I put the saved map?It is saved in noggit,but when I teleport there it's still the same.
And I want to add trees,etc = doodads what program should I use?
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You have to put the edited adts into an mpq. BUT i wodd recomment to do the starting tutorial. That will teach you the most important things (:
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I have created a map,but ingame it is duplicated.Only the texture is duplicated,the doodads aren't.Why?
And there are also flat plains too,but in Noggit there is only one map with doodads.
And if I want to create a continent like pandaria,can I create that in one wdt?And only one map in Map.dbc?
Then I slice them into zones/areas?How can I define an area?(which place is which area?)
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viewforum.php?f=78 (http://modcraft.io/viewforum.php?f=78" onclick="window.open(this.href);return false;)
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I can't find it,the tutorial is about a premade island,not about how making a new one.
And I tried the 4 layering but it doesn'T works,it swappes the hole texture in the chunk
for example: a square with grass and dirt,and it swappes the hole grass to road.
I can send you a pic if you want (I can't use link here yet)
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Did you do the tutorial. here allis explaind.