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Content creation => Texturing and 2D Art => Topic started by: Lawes on January 27, 2015, 06:16:08 pm
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Someone know ? all is right with blp and md5translate.trs
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This tend to happen on ADTs which are at the boarders of the map. Expanding map (even only with empy ADTs which are just one plain ocean) should help.
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dont works, i added 2 adts everywhere around my map, same prob
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If you want a working minimap you can not use number less than 10 in your ADT.
For example -> MAP_9_9.adt will give a minimap problem. Try changing it to MAP_12_12.adt, the only thing you have to do is to edit the wdt, all adt names and doing offsetfix in each one.
Ferreon.
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my adts : 19_35 -> 21_38
i dont use offsetfix bcs that destroy my adts with lot of invis wall and vision problemes (and that dont solves my problem)
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up
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i rly need help, the minimap wont works :(
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Post screenshot including your Noggit minimap (M hotkey). I would like to see where is your ADT, which is giving you this problem, situated.
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map :
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In case you have all 16 ADTs in md5translate.trs with minimap texture file assigned: those 12 ADTs around boarders will have this bug from time to time, the only one thing you can do is another expanding of map (see blizzlike maps, they have never boarders nearby lands). Those 4 ADTs in the middle should not have any minimap problems. If you keep having this bug even around a middle of your map, check your md5translate.trs, if all 16 ADTs are correctly there with assined textures.
If you are too lazy to create minimap for every ADT (especially when map is still inDev and minimap is just WIP one) you can just assign one test texture to all ADTs which don't have proper minimap screened from noggit. This is how my md5translate looks like:
(http://s30.postimg.org/50hjm6qlt/pvpzoneminimap.jpg)
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i copy past minimap from another one and just replace what i need, that works
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That works too, yep. So, solved? Or is still some problem out there?
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Solved, ty for ur help :)