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Content creation => Level Design => Topic started by: tombomb101 on August 17, 2015, 06:31:40 am
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They show up in Noggit but not in-game. I use noggit 1.4, 3.3.5a, and Jeutie's Repack. Not much else to say.
Will post pictures.
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You can't put doodads into WMOs that way due to how the client culls. Either add them as WMO doodad sets (unsure if there are tools), or spawn them server side.
The texture you used for ground appears to be missing a _s.blp equivalent. This is needed for shading and is automatically loaded, ending up in crappygreentexture.blp if not found. Either switch this texture to a different one, where the second texture exists, or add such a texture (the alpha layer has to indicate where and how much the ground will reflect sunlight. As a quick hack, you could make it completely transparent, so that it does not reflect anything. Otherwise it should look like the original texture.).
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Speaking about adding a custom doodadset everything is well described in Met@'s custom wmo survival pack. There are tools for that.
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You can't put doodads into WMOs that way due to how the client culls. Either add them as WMO doodad sets (unsure if there are tools), or spawn them server side.
The texture you used for ground appears to be missing a _s.blp equivalent. This is needed for shading and is automatically loaded, ending up in crappygreentexture.blp if not found. Either switch this texture to a different one, where the second texture exists, or add such a texture (the alpha layer has to indicate where and how much the ground will reflect sunlight. As a quick hack, you could make it completely transparent, so that it does not reflect anything. Otherwise it should look like the original texture.).
Sounds like some nasty business. If I spawn objects server side will they remain? I don't want to have to keep spawning them everytime. I didn't see any doodad sets in WMV, but I'm sure there is one if I used another tool (which I'm not interested in downloading) . I was using the elwynn grass base shadow texture for inside the town hall, so I switched it out for the regular base texture and now there is two of the same. Will post a picture. I have not saved my Noggit file because I don't want to overwrite it if the problem is unfixable, thus I can't test if the fix works until I get a response.
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or you can convert WMO to M2 :D
[media:3qm9o5ge]https://www.youtube.com/watch?v=2dn2GrZU7sE[/media:3qm9o5ge]
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You just have to use gobs n order to fill your WMO interiors with doodads. You also can use doodad sets, which were already mentioned, which are being used by numerical keys on keyboard (not those on numeric keyboard, those above letters). By pressing them you can select active doodad set on WMO when WMO is selected in noggit. There are 10 doodad sets, 0-9, most of them are useually empty but quite often at least 1 contains something.
About _s textures, its not nasty business at all, however, you can always be lazy and just use another texture.
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Take a look at the WmoEditor from Cromon:
viewtopic.php?f=59&t=4643&hilit=wmo+doodadset (http://modcraft.io/viewtopic.php?f=59&t=4643&hilit=wmo+doodadset" onclick="window.open(this.href);return false;)