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Content creation => Level Design => Topic started by: Freigeist on September 22, 2011, 04:46:03 pm

Title: [QUESTION] Several questions on modding/.
Post by: Freigeist on September 22, 2011, 04:46:03 pm
Hi out thar.
First of all, im new to this forum and was pretty pleased of the tutorials that you provide here since I thought I would have to figure it all out on my own. I have some questions:
- Which server files can I use best for 3.3.5a? Did not find anything about that here.
- Is there a tutorial on modding the ingame map (default M)? In the tutorial of Eluo (nice work, thanks that you help newbies to wow modding like me) it doesn't say anything about that except that a tutorial on that might be added later.

lG,
Title: Re: Several questions on modding.
Post by: Laniax on September 22, 2011, 07:54:38 pm
Quote from: "Freigeist"
Hi out thar.
First of all, im new to this forum and was pretty pleased of the tutorials that you provide here since I thought I would have to figure it all out on my own. I have some questions:
- Which server files can I use best for 3.3.5a? Did not find anything about that here.
- Is there a tutorial on modding the ingame map (default M)? In the tutorial of Eluo (nice work, thanks that you help newbies to wow modding like me) it doesn't say anything about that except that a tutorial on that might be added later.

lG,

1) Trinitycore is a good choice for modding, since it only requires you to update the dbcs in the dbcs folder. Although scripting in trinitycore is harder then in arcemu.

2) http://www.ownedcore.com/forums/world-o ... -maps.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/322659-guide-dasdes-grand-master-guide-custom-ingame-maps.html" onclick="window.open(this.href);return false;)
Title: Re: Several questions on modding.
Post by: Freigeist on September 22, 2011, 10:34:31 pm
kk, managed to get a map for the crater (used CraterofAzshara instead of PVPZone02..) but now, how do I add the player arrow that shows up on normal maps to it?

A new question: When I edit the adt files (first with adt creation tool, then with noggit) I can't edit them again with Taliis (they do not open, the window just stays as it is when I try to load them) to add a map name. Help?

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on September 26, 2011, 06:55:20 pm
Alright, I need some information on loading wmo files. Is that the right format for the path? WmoNorthrendBuildingsHumanNd_Human_InnNd_Human_Inn.Wmo This causes a NoggIt crash..

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Eluo on September 26, 2011, 09:46:52 pm
Hi! Sorry for the late reply :/
Quote
kk, managed to get a map for the crater (used CraterofAzshara instead of PVPZone02..) but now, how do I add the player arrow that shows up on normal maps to it?

You may check your mapid again. The mapid given in the worldmapdbcs should be the same as your instanceid in map.dbc

Quote
A new question: When I edit the adt files (first with adt creation tool, then with noggit) I can't edit them again with Taliis (they do not open, the window just stays as it is when I try to load them) to add a map name. Help?
This is a common taliis bug. Taliis somehow can't read its own files :/
So when you save the adt with taliis and want to alter afterwards something that you forgot to do, then just save the same adt in noggit. After that taliis should again be able to read the adt file.
For every taliis save you'll have to again save it with noggit before you can open it again ;)

Quote
Alright, I need some information on loading wmo files. Is that the right format for the path? WmoNorthrendBuildingsHumanNd_Human_InnNd_Human_Inn.Wmo This causes a NoggIt crash..

You forgot the world folder ;)
so the path rather is:
worldWmoNorthrendBuildingsHumanNd_Human_InnNd_Human_Inn.Wmo

Btw captial letters have no effect on this. So the path could also be
WORLDWMO....
or just
worldwmo

Upper and lower case don't have any effect on the path, the path itself just need to be right ;)
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on September 26, 2011, 10:32:03 pm
Great reply! Thanks (:

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on September 27, 2011, 08:28:01 pm
Okai, these objects show up in Noggit, but not ingame. Ingame they are at pos 0 0 0 of the tile. Whats wrong over there?

(http://i.imgur.com/zWK03.jpg)

They are set correct in the files, too.

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Eluo on September 28, 2011, 05:35:59 pm
As far as i can see , you just have the common M2 bug of the old noggit version(i hope the latest beta version gets posted soon).
Just  use Refrep or taliis(just save the adt with taliis) to fix that issue. :)
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 07, 2011, 06:20:40 pm
Okai. It worked fine, thanks. A new bunch of questions appeared:
- How do I add a fog effect, like small fog on the ground or something like that?
- How do I change the water style once I added it? Like texture it?
- How to get a version of this unpublic new NoggIt? :>
- Ow and, how to add a cursor to a map that shows the user where he is? After following the tut step by step I didn't find out how :<
- How do I generate a Lightmap for my objects/terrain?
- If I invite someone who is on my new continent to a group, my server crashs. How to fix that?

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Eluo on October 08, 2011, 01:08:27 pm
- How do I add a fog effect, like small fog on the ground or something like that?
Models ;) There are several particle emitters and for example the howling fjord awsome fog.
If you search through the models (in modelviewer you can search by the way) you'll find them.

- How do I change the water style once I added it? Like texture it?
Colour, Opacity and stuff like that can be changed in the skybox.
http://pxr.dk/wowdev/wiki/index.php?tit ... ntBand.dbc (http://pxr.dk/wowdev/wiki/index.php?title=LightIntBand.dbc" onclick="window.open(this.href);return false;)
and
http://pxr.dk/wowdev/wiki/index.php?tit ... Params.dbc (http://pxr.dk/wowdev/wiki/index.php?title=LightParams.dbc" onclick="window.open(this.href);return false;)
Thats some testing that you will have to do here ;)

- How to get a version of this unpublic new NoggIt? :>
Apply to the beta group. A thread to that is in the according forum.

- Ow and, how to add a cursor to a map that shows the user where he is? After following the tut step by step I didn't find out how :<
If your mapid iis the same as the one you used for your continent it should pop up.

- How do I generate a Lightmap for my objects/terrain?
Lightmap? You mean a wdl file?
There is a version of the yias editor who can do this.
Taliis sadly doesn't work so good on that.

- If I invite someone who is on my new continent to a group, my server crashs. How to fix that?
You didn't add the areatable dbc to your server. The server checks in wich areaid you are when you invite him and he can't find your areaid -> server crash
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 08, 2011, 01:24:22 pm
Yias can't open custom zones I thought..?

When I try to mod the map name, it won't work. Here are the files: http://www.mediafire.com/?5sc8wg2gw181s1i (http://www.mediafire.com/?5sc8wg2gw181s1i" onclick="window.open(this.href);return false;) (map.dbc and AreaTable.dbc). What am I missing?

With lightmap I mean object/terrain shadows.

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Eluo on October 08, 2011, 02:49:52 pm
Quote from: "Freigeist"
Yias somehow crashs when I'm trying to start it with a giant error window:
http://i.imgur.com/UokQa.jpg (http://i.imgur.com/UokQa.jpg" onclick="window.open(this.href);return false;)
sorry... no clue :/
Wdl is btw not that necessarry...

Quote
When I try to mod the map name, it won't work. Here are the files: http://www.mediafire.com/?5sc8wg2gw181s1i (http://www.mediafire.com/?5sc8wg2gw181s1i" onclick="window.open(this.href);return false;) (map.dbc and AreaTable.dbc). What am I missing?
Dbc looks ok.
But what are you trying to do? Mod the map name? Or ist it the thing with the group and the server crash?

Quote
With lightmap I mean object/terrain shadows.
Shadows should be added by noggit in the newer versions.
And taliis should be able to do that too.
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 08, 2011, 02:52:17 pm
Modded first question, managed to get it work. I want to mod the Map name that shows up ingame with these files.

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Eluo on October 08, 2011, 02:57:13 pm
Then open map.dbc again and just change the name and rename the adt and wdt files too? :D
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 08, 2011, 03:00:05 pm
// nvm, fixed it :3

Oh and, how to add a snow effect to the map?

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: schlumpf on October 08, 2011, 03:06:25 pm
The ingame world map is defined by WorldMap*.dbc
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 08, 2011, 04:33:12 pm
// nvm, fixed it :3
Title: Re: [QUESTION] Several questions on modding/.
Post by: schlumpf on October 08, 2011, 04:37:16 pm
That's AreaTable.dbc.
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 08, 2011, 04:41:37 pm
Quote
// nvm, fixed it :3
Now that I added an area ID to my map server still crashs, even when I move AreaTable to server files.
Quote
Oh and, how to add a snow effect to the map?

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: schlumpf on October 08, 2011, 04:56:28 pm
Quote
Oh and, how to add a snow effect to the map?
Server side database editing.
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 08, 2011, 05:39:37 pm
Which database? I'm totally new to serverside database modding stuff.

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: schlumpf on October 08, 2011, 05:45:41 pm
I don't know? Just look through the names. Most likely it will be called "weather".

You may want to notice, that every server has different names for stuff and therefore the name I had told you would most likely not be the right one for your specific emulator.
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 09, 2011, 11:24:29 pm
kk did it. Thanks.

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Freigeist on October 23, 2011, 07:08:44 pm
A new question appeared: Some doodads disappear when being placed in houses when you face them from a certain point.
Does someone know how to fix that?

lG,
Title: Re: [QUESTION] Several questions on modding/.
Post by: Eluo on October 23, 2011, 11:15:54 pm
You can't place doodad in wmos and under the terrain.

If you want to place a doodad in a wmo ,add it to the wmo doodadset.
If you want to place a doodad under the terrain, add it to the wmo doodadset and spawn the wmo under the terrain.
Title: Re: [QUESTION] Several questions on modding/.
Post by: Steff on October 24, 2011, 08:38:48 am
Nice to see that some guys have a very fast learning rate :)

If you find some time it would be very nice if you could write some tuts for other upcoming users.