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Content creation => Level Design => Topic started by: Renan on July 28, 2015, 06:51:36 am

Title: [Scrub QUESTION] Deleting all .m2s from a building object
Post by: Renan on July 28, 2015, 06:51:36 am
Hi, sorry if I have this in the wrong forum!

So, on the server we have the Old Scarlet Monastery set up. We want to clear it of all .m2 objects, and the one method we did try (swap out the .m2 set with a blank one) didn't work. Unfortunately we had to stop at 1 because we did not know what else to do, since we haven't had to do this before. Is there any way to clear out the building of all .m2s?
Title: Re: [Scrub QUESTION] Deleting all .m2s from a building objec
Post by: Vatoto on July 28, 2015, 08:42:02 am
Delete the doodadsets of the wmo.

Or you can change the doodadsets in noggit, maybe the wmo have a blank doodadset.

At the moment  I can't show you screenshots, but if I'm home I will upload screenshots.
Title: Re: [Scrub QUESTION] Deleting all .m2s from a building objec
Post by: Renan on July 28, 2015, 09:50:37 am
Quote from: "Vatoto"
Delete the doodadsets of the wmo.

Or you can change the doodadsets in noggit, maybe the wmo have a blank doodadset.

At the moment  I can't show you screenshots, but if I'm home I will upload screenshots.


I am actually not sure of how to delete the doodadsets, and I don't know if anyone else I am working with knows how to either. Any hints?
Title: Re: [Scrub QUESTION] Deleting all .m2s from a building objec
Post by: Vatoto on July 28, 2015, 10:32:57 am
I havn't done this for a year =/. I can't remeber the steps, but I think you must open the root wmo with talis and delete a entry to 0.

I will upload some screenshots in eight/nine hours.
Title: Re: [Scrub QUESTION] Deleting all .m2s from a building objec
Post by: Vatoto on July 28, 2015, 08:23:06 pm
Set the value "NDooda.." to 0. Maybe this will help you

(http://i.imgur.com/VxBtffp.png)