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[QUESTION] Several questions on modding/.
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Topic: [QUESTION] Several questions on modding/. (Read 5366 times)
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [QUESTION] Several questions on modding/.
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Reply #15 on:
October 08, 2011, 03:06:25 pm »
The ingame world map is defined by WorldMap*.dbc
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Freigeist
Registred Member
Race Changer
Posts: 31
Re: [QUESTION] Several questions on modding/.
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Reply #16 on:
October 08, 2011, 04:33:12 pm »
// nvm, fixed it :3
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Last Edit: October 08, 2011, 04:40:19 pm by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [QUESTION] Several questions on modding/.
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Reply #17 on:
October 08, 2011, 04:37:16 pm »
That's AreaTable.dbc.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Freigeist
Registred Member
Race Changer
Posts: 31
Re: [QUESTION] Several questions on modding/.
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Reply #18 on:
October 08, 2011, 04:41:37 pm »
Quote
// nvm, fixed it :3
Now that I added an area ID to my map server still crashs, even when I move AreaTable to server files.
Quote
Oh and, how to add a snow effect to the map?
lG,
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [QUESTION] Several questions on modding/.
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Reply #19 on:
October 08, 2011, 04:56:28 pm »
Quote
Oh and, how to add a snow effect to the map?
Server side database editing.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Freigeist
Registred Member
Race Changer
Posts: 31
Re: [QUESTION] Several questions on modding/.
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Reply #20 on:
October 08, 2011, 05:39:37 pm »
Which database? I'm totally new to serverside database modding stuff.
lG,
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [QUESTION] Several questions on modding/.
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Reply #21 on:
October 08, 2011, 05:45:41 pm »
I don't know? Just look through the names. Most likely it will be called "weather".
You may want to notice, that every server has different names for stuff and therefore the name I had told you would most likely not be the right one for your specific emulator.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Freigeist
Registred Member
Race Changer
Posts: 31
Re: [QUESTION] Several questions on modding/.
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Reply #22 on:
October 09, 2011, 11:24:29 pm »
kk did it. Thanks.
lG,
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Freigeist
Registred Member
Race Changer
Posts: 31
Re: [QUESTION] Several questions on modding/.
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Reply #23 on:
October 23, 2011, 07:08:44 pm »
A new question appeared: Some doodads disappear when being placed in houses when you face them from a certain point.
Does someone know how to fix that?
lG,
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [QUESTION] Several questions on modding/.
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Reply #24 on:
October 23, 2011, 11:15:54 pm »
You can't place doodad in wmos and under the terrain.
If you want to place a doodad in a wmo ,add it to the wmo doodadset.
If you want to place a doodad under the terrain, add it to the wmo doodadset and spawn the wmo under the terrain.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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One is a genius, the other\'s insane!
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Several questions on modding/.
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Reply #25 on:
October 24, 2011, 08:38:48 am »
Nice to see that some guys have a very fast learning rate
If you find some time it would be very nice if you could write some tuts for other upcoming users.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
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Modcraft - The community dedicated to quality WoW modding!
Forum
Content creation
Level Design
[QUESTION] Several questions on modding/.