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Content creation => Level Design => Topic started by: zdroid9770 on December 30, 2011, 06:50:14 am

Title: [SOLVED?] Noggit3 problem
Post by: zdroid9770 on December 30, 2011, 06:50:14 am
I did everything it said in the Tut (http://modcraft.io/viewtopic.php?f=22&t=255) but i'm stuck at getting the coordinates...but Noggit is not getting it. What to do?? :( :?


Here's the patch plus whats in it:
Here's Noggit (i checked all the tabs) :


Uploaded Done Check:

[youtube:3pu4rr9o]http://www.youtube.com/watch?v=zGp9gWAibHY[/youtube:3pu4rr9o]
Title: Re: Noggit3 problem
Post by: Steff on December 30, 2011, 07:16:47 am
Images are to smale.
Title: Re: Noggit3 problem
Post by: zdroid9770 on December 30, 2011, 08:52:47 pm
Quote from: "Steff"
Images are to smale.


Steff, i updated the pic's but it keeps putting them small size 0.o

Edit: ok instead of pictures, updated post with a video :)
Title: Re: Noggit3 problem
Post by: Tipsy101 on December 30, 2011, 09:47:49 pm
Bonjourno, Hey and Hello.

If you're trying to get your *new* custom continent in Noggit then you need to place the DBC Files in a folder in your WoW Directory in a simple Folder called 'DBFilesclient' whilst your WTDs and ADTs get packed into an MPQ patch called 'patch-4.MPQ' this should then be placed into your data folder within the wow directory.

Important to note as well: that within the patch-4 MPQ file, the tree path for your ADTs and your WTDs should look like this: patch-4.MPQ>World>maps>Mayrai Forest>Mayrai Forest.wdt/Mayrai Forest.adts...etc...

Edit: I'll send you a screenshot of how mine looks and I'm on the latest noggit3 and its working. But I think explained it quite well.
Title: Re: Noggit3 problem
Post by: zdroid9770 on December 30, 2011, 09:56:14 pm
Quote from: "Tipsy101"
Bonjourno, Hey and Hello.

If you're trying to get your *new* custom continent in Noggit then you need to place the DBC Files in a folder in your WoW Directory in a simple Folder called 'DBFilesclient' whilst your WTDs and ADTs get packed into an MPQ patch called 'patch-4.MPQ' this should then be placed into your data folder within the wow directory.

Important to note as well: that within the patch-4 MPQ file, the tree path for your ADTs and your WTDs should look like this: patch-4.MPQ>World>maps>Mayrai Forest>Mayrai Forest.wdt/Mayrai Forest.adts...etc...

Edit: I'll send you a screenshot of how mine looks and I'm on the latest noggit3 and its working. But I think explained it quite well.


The picture will really help and i just got the latest Noggit3 AFTER i posted the video -.- lol
Title: Re: Noggit3 problem
Post by: Tipsy101 on December 30, 2011, 10:08:30 pm
http://imageshack.us/g/13/noggit3files.jpg/

First screenshot shows the position of the DBCFilesclient - inside there you place your Maps.dbc (and your Areatables.dbc if you have them). The second screenshot shows the position of Patch-4.MPQ. This patch holds the wtds and the adts of your custom zone. In my example its called Pilgrims' Beginning.

Hope this helps :)
Title: Re: Noggit3 problem
Post by: zdroid9770 on December 30, 2011, 10:23:10 pm
Quote from: "Tipsy101"
http://imageshack.us/g/13/noggit3files.jpg/

First screenshot shows the position of the DBCFilesclient - inside there you place your Maps.dbc (and your Areatables.dbc if you have them). The second screenshot shows the position of Patch-4.MPQ. This patch holds the wtds and the adts of your custom zone. In my example its called Pilgrims' Beginning.

Hope this helps :)


I hope it did i just can't test it.... Noggit is having a issue when i got the new Rev heres the link :

http://modcraft.io/viewtopic.php?f=48&t=1336&p=8308#p8308