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Content creation => Level Design => Topic started by: zikmo on June 23, 2011, 09:53:37 am
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Hello, so... We have a problem. We are making a server with noggit, we spawn some object 10 meters from the water, but when we spawn it in noggit, the water disappears... What we can do to the water can't dissapear? In game, it looks like this: http://imageshack.us/photo/my-images/57 ... 95059.jpg/ (http://imageshack.us/photo/my-images/577/wowscrnshot062311095059.jpg/" onclick="window.open(this.href);return false;)
What we can do please?
Btw. sorry for my English, i am from Czech Republic ^^
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I also tried allwater, but that we did not work. Incidentally, in Elwynn water flows in streams from the hills and do not know how to do it.
Sorry for google english > Translated by Google
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Noggit cant handel water in the moment. So the onyl way i see is to hexedit the files and copy water manuel form the original ADT.
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Thank you very much. Let's try it and I know what happened and know that the manger is done sněželo only in certain locations and not throughout Elwynn. Thank you. Sorry for Google English .
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I´m using the all water tool below for along time now unlcuding noggit3 rev 120.
It´s from a French crew from this Forum, and ist works perfectly. You can do many things with this tool, i find it so much better than the allWater.exe from Cry.
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The all water exe from cry dont work wiht wow335a. YOu need the WotLKAllWater for this. And form the most time the exe is better. Becaus you can wrie a batch that just set water in all oyur needet adts. With one clikc. If you need different levels on one adt that AllWaterGui tool.
But Gretchin the coder of the tool is now also in the noggit dev crew and want to include water there.
Hope to have this included soon :)
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This is not the allwater.exe from cryec tools ;) THIS works perfectly with 3.3.5a :) and it´s very easy to you, test it yourself. I´m very happy to find this Version of allwater *cheer*
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You did not read my post right :)
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yeah... I and my english :(